//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _MISSIONAREA_H_ #define _MISSIONAREA_H_ #ifndef _NETOBJECT_H_ #include "sim/netObject.h" #endif class MissionArea : public NetObject { private: typedef NetObject Parent; RectI mArea; F32 mFlightCeiling; F32 mFlightCeilingRange; public: MissionArea(); static RectI smMissionArea; static const MissionArea * getServerObject(); F32 getFlightCeiling() const { return mFlightCeiling; } F32 getFlightCeilingRange() const { return mFlightCeilingRange; } // const RectI & getArea(){return(mArea);} void setArea(const RectI & area); /// @name SimObject Inheritance /// @{ bool onAdd(); static void initPersistFields(); /// @} /// @name NetObject Inheritance /// @{ enum NetMaskBits { UpdateMask = BIT(0) }; U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); /// @} DECLARE_CONOBJECT(MissionArea); }; #endif