//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _VEHICLEBLOCKER_H_ #define _VEHICLEBLOCKER_H_ #ifndef _SCENEOBJECT_H_ #include "sim/sceneObject.h" #endif #ifndef _BOXCONVEX_H_ #include "collision/boxConvex.h" #endif //-------------------------------------------------------------------------- class VehicleBlocker : public SceneObject { typedef SceneObject Parent; friend class VehicleBlockerConvex; protected: bool onAdd(); void onRemove(); // Collision void buildConvex(const Box3F& box, Convex* convex); protected: Convex* mConvexList; Point3F mDimensions; public: VehicleBlocker(); ~VehicleBlocker(); DECLARE_CONOBJECT(VehicleBlocker); static void initPersistFields(); U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); }; #endif // _H_VEHICLEBLOCKER