#ifndef _GUISTACKCTRL_H_ #define _GUISTACKCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #include "dgl/dgl.h" #include "console/console.h" #include "console/consoleTypes.h" /// A stack of GUI controls. /// /// This maintains a horizontal or vertical stack of GUI controls. If one is deleted, or /// resized, then the stack is resized to fit. The order of the stack is /// determined by the internal order of the children (ie, order of addition). /// /// /// @todo Make this support horizontal right to left stacks. class GuiStackControl : public GuiControl { protected: typedef GuiControl Parent; bool mResizing; S32 mPadding; S32 mStackHorizSizing; ///< Set from horizSizingOptions. S32 mStackVertSizing; ///< Set from vertSizingOptions. S32 mStackingType; public: GuiStackControl(); enum stackingOptions { horizStackLeft = 0,///< Stack from left to right when horizontal horizStackRight, ///< Stack from right to left when horizontal vertStackTop, ///< Stack from top to bottom when vertical vertStackBottom, ///< Stack from bottom to top when vertical stackingTypeVert, ///< Always stack vertically stackingTypeHoriz, ///< Always stack horizontally stackingTypeDyn ///< Dynamically switch based on width/height }; void resize(const Point2I &newPosition, const Point2I &newExtent); void childResized(GuiControl *child); bool onWake(); void onSleep(); void updatePanes(); void stackFromLeft(); void stackFromRight(); void stackFromTop(); void stackFromBottom(); S32 getCount() { return size(); }; /// Returns the number of children in the stack void addObject(SimObject *obj); void removeObject(SimObject *obj); bool reOrder(SimObject* obj, SimObject* target = 0); static void initPersistFields(); DECLARE_CONOBJECT(GuiStackControl); }; #endif