//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUIDEBUGGER_H_ #define _GUIDEBUGGER_H_ #ifndef _GUIARRAYCTRL_H_ #include "gui/core/guiArrayCtrl.h" #endif class DbgFileView : public GuiArrayCtrl { private: typedef GuiArrayCtrl Parent; struct FileLine { bool breakPosition; bool breakOnLine; char *text; }; Vector mFileView; StringTableEntry mFileName; void AdjustCellSize(); //used to display the program counter StringTableEntry mPCFileName; S32 mPCCurrentLine; //vars used to highlight the selected line segment for copying bool mbMouseDragging; S32 mMouseDownChar; S32 mBlockStart; S32 mBlockEnd; char mMouseOverVariable[256]; char mMouseOverValue[256]; S32 findMouseOverChar(const char *text, S32 stringPosition); bool findMouseOverVariable(); S32 mMouseVarStart; S32 mMouseVarEnd; //find vars char mFindString[256]; S32 mFindLineNumber; public: DbgFileView(); ~DbgFileView(); DECLARE_CONOBJECT(DbgFileView); bool onWake(); void clear(); void clearBreakPositions(); void setCurrentLine(S32 lineNumber, bool setCurrentLine); const char *getCurrentLine(S32 &lineNumber); bool openFile(const char *fileName); void scrollToLine(S32 lineNumber); void setBreakPointStatus(U32 lineNumber, bool value); void setBreakPosition(U32 line); void addLine(const char *text, U32 textLen); bool findString(const char *text); void onMouseDown(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onPreRender(); void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); }; #endif //_GUI_DEBUGGER_H