//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "math/mMathFn.h" #include "math/mPlane.h" #include "math/mMatrix.h" void mTransformPlane(const MatrixF& mat, const Point3F& scale, const PlaneF& plane, PlaneF* result) { m_matF_x_scale_x_planeF(mat, &scale.x, &plane.x, &result->x); }