//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "math/mQuadPatch.h" //****************************************************************************** // Quadratic spline patch //****************************************************************************** QuadPatch::QuadPatch() { setNumReqControlPoints(3); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::calcABC( const Point3F *points ) { a = points[2] - points[1]; b = points[1] - points[0]; c = points[0]; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::submitControlPoints( SplCtrlPts &points ) { Parent::submitControlPoints( points ); calcABC( points.getPoint(0) ); }; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::setControlPoint( Point3F &point, int index ) { ( (SplCtrlPts*) getControlPoints() )->setPoint( point, index ); calcABC( getControlPoint(0) ); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::calc( F32 t, Point3F &result ) { F32 t2 = t*t; result = a*t2 + b*t + c; } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void QuadPatch::calc( Point3F *points, F32 t, Point3F &result ) { calcABC( points ); calc( t, result ); }