//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformMacCarb/platformMacCarb.h" #include "platform/platformInput.h" #include "platform/event.h" #include "console/console.h" #include "platform/gameInterface.h" #include "core/unicode.h" // headers for clipboard access #include #include // Static class variables: InputManager* Input::smManager; bool Input::smActive; bool gInputEnabled = false; bool gMouseEnabled = false; bool gKBEnabled = false; bool gMouseActive = false; bool gKBActive = false; //------------------------------------------------------------------------------ // Helper functions. Should migrate to an InputManager object at some point. bool enableKeyboard(void); void disableKeyboard(void); bool activateKeyboard(void); void deactivateKeyboard(void); bool enableMouse(void); void disableMouse(void); bool activateMouse(void); void deactivateMouse(void); static void fillAsciiTable(); //------------------------------------------------------------------------------ // // This function gets the standard ASCII code corresponding to our key code // and the existing modifier key state. // //------------------------------------------------------------------------------ struct AsciiData { struct KeyData { U16 ascii; bool isDeadChar; }; KeyData upper; KeyData lower; KeyData goofy; }; #define NUM_KEYS ( KEY_OEM_102 + 1 ) #define KEY_FIRST KEY_ESCAPE static AsciiData AsciiTable[NUM_KEYS]; //-------------------------------------------------------------------------- void Input::init() { OSStatus status = noErr; Con::printf( "Input Init:" ); destroy(); smManager = NULL; smActive = false; // set up the object that tells the system we want unicode input InterfaceTypeList tsmDocTypeList = { kUnicodeDocument }; NewTSMDocument( 1, tsmDocTypeList, &platState.tsmDoc, NULL); UseInputWindow( platState.tsmDoc, true); // stop the double-cursor thing Con::setBoolVariable("$pref::Gui::noClampTorqueCursorToWindow", true); // enable main input Input::enable(); Con::printf( "" ); } //------------------------------------------------------------------------------ ConsoleFunction( isJoystickDetected, bool, 1, 1, "Always false on the MAC." ) { /* argc; argv; return( DInputDevice::joystickDetected() ); */ return(false); } //------------------------------------------------------------------------------ ConsoleFunction( getJoystickAxes, const char*, 2, 2, "(handle instance)" ) { return( "" ); } //------------------------------------------------------------------------------ static void fillAsciiTable() { } //------------------------------------------------------------------------------ U16 Input::getKeyCode( U16 asciiCode ) { U16 keyCode = 0; U16 i; // This is done three times so the lowerkey will always // be found first. Some foreign keyboards have duplicate // chars on some keys. for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ ) { if ( AsciiTable[i].lower.ascii == asciiCode ) { keyCode = i; break; }; } for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ ) { if ( AsciiTable[i].upper.ascii == asciiCode ) { keyCode = i; break; }; } for ( i = KEY_FIRST; i < NUM_KEYS && !keyCode; i++ ) { if ( AsciiTable[i].goofy.ascii == asciiCode ) { keyCode = i; break; }; } return( keyCode ); } //------------------------------------------------------------------------------ U16 Input::getAscii( U16 keyCode, KEY_STATE keyState ) { if ( keyCode >= NUM_KEYS ) return 0; switch ( keyState ) { case STATE_LOWER: return AsciiTable[keyCode].lower.ascii; case STATE_UPPER: return AsciiTable[keyCode].upper.ascii; case STATE_GOOFY: return AsciiTable[keyCode].goofy.ascii; default: return(0); } } //------------------------------------------------------------------------------ void Input::destroy() { #ifdef LOG_INPUT if ( gInputLog ) { log( "*** CLOSING LOG ***\n" ); CloseHandle( gInputLog ); gInputLog = NULL; } #endif // turn us off. if (gInputEnabled) disable(); /* if ( smManager && smManager->isEnabled() ) { smManager->disable(); delete smManager; smManager = NULL; } */ } //------------------------------------------------------------------------------ bool Input::enable() { //Con::printf( "[]Input::enable." ); gInputEnabled = true; // if ( smManager && !smManager->isEnabled() ) // return( smManager->enable() ); enableMouse(); //enableKeyboard(); return( gInputEnabled ); } //------------------------------------------------------------------------------ void Input::disable() { //Con::printf( "[]Input::disable." ); gInputEnabled = false; // if ( smManager && smManager->isEnabled() ) // smManager->disable(); disableMouse(); //disableKeyboard(); } //------------------------------------------------------------------------------ void Input::activate() { smActive = true; enableMouse(); // enableKeyboard(); } //------------------------------------------------------------------------------ void Input::deactivate() { //Con::printf( "[]Input::deactivate." ); deactivateMouse(); //deactivateKeyboard(); smActive = false; } //------------------------------------------------------------------------------ void Input::reactivate() { // don't think mac needs to do anything right now!!!!!! TBD // This is soo hacky... // SetForegroundWindow( winState.appWindow ); // PostMessage( winState.appWindow, WM_ACTIVATE, WA_ACTIVE, NULL ); } //------------------------------------------------------------------------------ bool Input::isEnabled() { // if ( smManager ) // return smManager->isEnabled(); return(gInputEnabled); } //------------------------------------------------------------------------------ bool Input::isActive() { return smActive; } //------------------------------------------------------------------------------ void Input::process() { if (!smActive || !gInputEnabled) return; if (!gMouseEnabled || !gMouseActive) return; // if ( smManager && smManager->isEnabled() && smActive ) // smManager->process(); } //------------------------------------------------------------------------------ InputManager* Input::getManager() { return( smManager ); } //-------------------------------------------------------------------------- #pragma message("input remap table might need tweaking - rumors of ibooks having diff virt keycodes, might need intermediate remap...") static U8 VcodeRemap[256] = { KEY_A, // 0x00 KEY_S, // 0x01 KEY_D, // 0x02 KEY_F, // 0x03 KEY_H, // 0x04 KEY_G, // 0x05 KEY_Z, // 0x06 KEY_X, // 0x07 KEY_C, // 0x08 KEY_V, // 0x09 KEY_Y, // 0x0A // this is questionable - not normal Y code KEY_B, // 0x0B KEY_Q, // 0x0C KEY_W, // 0x0D KEY_E, // 0x0E KEY_R, // 0x0F KEY_Y, // 0x10 KEY_T, // 0x11 KEY_1, // 0x12 KEY_2, // 0x13 KEY_3, // 0x14 KEY_4, // 0x15 KEY_6, // 0x16 KEY_5, // 0x17 KEY_EQUALS, // 0x18 KEY_9, // 0x19 KEY_7, // 0x1A KEY_MINUS, // 0x1B KEY_8, // 0x1C KEY_0, // 0x1D KEY_RBRACKET, // 0x1E KEY_O, // 0x1F KEY_U, // 0x20 KEY_LBRACKET, // 0x21 KEY_I, // 0x22 KEY_P, // 0x23 KEY_RETURN, // 0x24 KEY_L, // 0x25 KEY_J, // 0x26 KEY_APOSTROPHE, // 0x27 KEY_K, // 0x28 KEY_SEMICOLON, // 0x29 KEY_BACKSLASH, // 0x2A KEY_COMMA, // 0x2B KEY_SLASH, // 0x2C KEY_N, // 0x2D KEY_M, // 0x2E KEY_PERIOD, // 0x2F KEY_TAB, // 0x30 KEY_SPACE, // 0x31 KEY_TILDE, // 0x32 KEY_BACKSPACE, // 0x33 0, // 0x34 //? KEY_ESCAPE, // 0x35 0, // 0x36 //? KEY_ALT, // 0x37 // best mapping for mac Cmd key KEY_LSHIFT, // 0x38 KEY_CAPSLOCK, // 0x39 KEY_MAC_OPT, // 0x3A // direct map mac Option key -- better than KEY_WIN_WINDOWS KEY_CONTROL, // 0x3B KEY_RSHIFT, // 0x3C 0, // 0x3D 0, // 0x3E 0, // 0x3F 0, // 0x40 KEY_DECIMAL, // 0x41 0, // 0x42 KEY_MULTIPLY, // 0x43 0, // 0x44 KEY_ADD, // 0x45 KEY_SUBTRACT, // 0x46 // secondary code? KEY_NUMLOCK, // 0x47 // also known as Clear on mac... KEY_SEPARATOR, // 0x48 // secondary code? for KPEqual 0, // 0x49 0, // 0x4A KEY_DIVIDE, // 0x4B KEY_NUMPADENTER, // 0x4C KEY_DIVIDE, // 0x4D // secondary code? KEY_SUBTRACT, // 0x4E 0, // 0x4F 0, // 0x50 KEY_SEPARATOR, // 0x51 // WHAT IS SEP? This is KPEqual on mac. KEY_NUMPAD0, // 0x52 KEY_NUMPAD1, // 0x53 KEY_NUMPAD2, // 0x54 KEY_NUMPAD3, // 0x55 KEY_NUMPAD4, // 0x56 KEY_NUMPAD5, // 0x57 KEY_NUMPAD6, // 0x58 KEY_NUMPAD7, // 0x59 0, // 0x5A KEY_NUMPAD8, // 0x5B KEY_NUMPAD9, // 0x5C 0, // 0x5D 0, // 0x5E 0, // 0x5F KEY_F5, // 0x60 KEY_F6, // 0x61 KEY_F7, // 0x62 KEY_F3, // 0x63 KEY_F8, // 0x64 KEY_F9, // 0x65 0, // 0x66 KEY_F11, // 0x67 0, // 0x68 KEY_PRINT, // 0x69 0, // 0x6A KEY_SCROLLLOCK, // 0x6B 0, // 0x6C KEY_F10, // 0x6D 0, // 0x6E KEY_F12, // 0x6F 0, // 0x70 KEY_PAUSE, // 0x71 KEY_INSERT, // 0x72 // also known as mac Help KEY_HOME, // 0x73 KEY_PAGE_UP, // 0x74 KEY_DELETE, // 0x75 // FwdDel KEY_F4, // 0x76 KEY_END, // 0x77 KEY_F2, // 0x78 KEY_PAGE_DOWN, // 0x79 KEY_F1, // 0x7A KEY_LEFT, // 0x7B KEY_RIGHT, // 0x7C KEY_DOWN, // 0x7D KEY_UP, // 0x7E 0, // 0x7F 0, // 0x80 0, // 0x81 0, // 0x82 0, // 0x83 0, // 0x84 0, // 0x85 0, // 0x86 0, // 0x87 0, // 0x88 0, // 0x89 0, // 0x8A 0, // 0x8B 0, // 0x8C 0, // 0x8D 0, // 0x8E 0, // 0x8F 0, // 0x90 0, // 0x91 0, // 0x92 0, // 0x93 0, // 0x94 0, // 0x95 0, // 0x96 0, // 0x97 0, // 0x98 0, // 0x99 0, // 0x9A 0, // 0x9B 0, // 0x9C 0, // 0x9D 0, // 0x9E 0, // 0x9F 0, // 0xA0 0, // 0xA1 0, // 0xA2 0, // 0xA3 0, // 0xA4 0, // 0xA5 0, // 0xA6 0, // 0xA7 0, // 0xA8 0, // 0xA9 0, // 0xAA 0, // 0xAB 0, // 0xAC 0, // 0xAD 0, // 0xAE 0, // 0xAF 0, // 0xB0 0, // 0xB1 0, // 0xB2 0, // 0xB3 0, // 0xB4 0, // 0xB5 0, // 0xB6 0, // 0xB7 0, // 0xB8 0, // 0xB9 0, // 0xBA 0, // 0xBB 0, // 0xBC 0, // 0xBD 0, // 0xBE 0, // 0xBF 0, // 0xC0 0, // 0xC1 0, // 0xC2 0, // 0xC3 0, // 0xC4 0, // 0xC5 0, // 0xC6 0, // 0xC7 0, // 0xC8 0, // 0xC9 0, // 0xCA 0, // 0xCB 0, // 0xCC 0, // 0xCD 0, // 0xCE 0, // 0xCF 0, // 0xD0 0, // 0xD1 0, // 0xD2 0, // 0xD3 0, // 0xD4 0, // 0xD5 0, // 0xD6 0, // 0xD7 0, // 0xD8 0, // 0xD9 0, // 0xDA 0, // 0xDB 0, // 0xDC 0, // 0xDD 0, // 0xDE 0, // 0xDF 0, // 0xE0 0, // 0xE1 0, // 0xE2 0, // 0xE3 0, // 0xE4 0, // 0xE5 0, // 0xE6 0, // 0xE7 0, // 0xE8 0, // 0xE9 0, // 0xEA 0, // 0xEB 0, // 0xEC 0, // 0xED 0, // 0xEE 0, // 0xEF 0, // 0xF0 0, // 0xF1 0, // 0xF2 0, // 0xF3 0, // 0xF4 0, // 0xF5 0, // 0xF6 0, // 0xF7 0, // 0xF8 0, // 0xF9 0, // 0xFA 0, // 0xFB 0, // 0xFC 0, // 0xFD 0, // 0xFE 0 // 0xFF }; U8 TranslateOSKeyCode(U8 vcode) { return VcodeRemap[vcode]; } #pragma mark ---- Clipboard functions ---- //----------------------------------------------------------------------------- const char* Platform::getClipboard() { // mac clipboards can contain multiple items, // and each item can be in several differnt flavors, // such as unicode or plaintext or pdf, etc. // scan through the clipboard, and return the 1st piece of actual text. ScrapRef clip; char *retBuf = ""; OSStatus err = noErr; char *dataBuf = ""; // get a local ref to the system clipboard GetScrapByName( kScrapClipboardScrap, kScrapGetNamedScrap, &clip ); // First try to get unicode data, then try to get plain text data. Size dataSize = 0; bool plaintext = false; err = GetScrapFlavorSize(clip, kScrapFlavorTypeUnicode, &dataSize); if( err != noErr || dataSize <= 0) { Con::errorf("some error getting unicode clip"); plaintext = true; err = GetScrapFlavorSize(clip, kScrapFlavorTypeText, &dataSize); } // kick out if we don't have any data. if( err != noErr || dataSize <= 0) { Con::errorf("no data, kicking out. size = %i",dataSize); return ""; } if( err == noErr && dataSize > 0 ) { // ok, we've got something! allocate a buffer and copy it in. char buf[dataSize+1]; dMemset(buf, 0, dataSize+1); dataBuf = buf; // plain text needs no conversion. // unicode data needs to be converted to normalized utf-8 format. if(plaintext) { GetScrapFlavorData(clip, kScrapFlavorTypeText, &dataSize, &buf); retBuf = Con::getReturnBuffer(dataSize + 1); dMemcpy(retBuf,buf,dataSize); } else { GetScrapFlavorData(clip, kScrapFlavorTypeUnicode, &dataSize, &buf); // normalize CFStringRef cfBuf = CFStringCreateWithBytes(NULL, (const UInt8*)buf, dataSize, kCFStringEncodingUnicode, false); CFMutableStringRef normBuf = CFStringCreateMutableCopy(NULL, 0, cfBuf); CFStringNormalize(normBuf, kCFStringNormalizationFormC); // convert to utf-8 U32 normBufLen = CFStringGetLength(normBuf); U32 retBufLen = CFStringGetMaximumSizeForEncoding(normBufLen,kCFStringEncodingUTF8) + 1; // +1 for the null terminator retBuf = Con::getReturnBuffer(retBufLen); CFStringGetCString( normBuf, retBuf, retBufLen, kCFStringEncodingUTF8); CFStringRef newCFstring = CFStringCreateWithBytes(NULL, retBuf, dStrlen(retBuf), kCFStringEncodingUTF8, false); dataSize = retBufLen; } // manually null terminate, just in case. retBuf[dataSize] = 0; } // return the data, or the empty string if we did not find any data. return retBuf; } //----------------------------------------------------------------------------- bool Platform::setClipboard(const char *text) { ScrapRef clip; U32 textSize; OSStatus err = noErr; // make sure we have something to copy textSize = dStrlen(text); if(textSize == 0) return false; // get a local ref to the system clipboard GetScrapByName( kScrapClipboardScrap, kScrapClearNamedScrap, &clip ); // put the data on the clipboard as text err = PutScrapFlavor( clip, kScrapFlavorTypeText, kScrapFlavorMaskNone, textSize, text); // put the data on the clipboard as unicode const UTF16 *utf16Data = convertUTF8toUTF16(text); err |= PutScrapFlavor( clip, kScrapFlavorTypeUnicode, kScrapFlavorMaskNone, dStrlen(utf16Data) * sizeof(UTF16), utf16Data); delete [] utf16Data; // and see if we were successful. if( err == noErr ) return true; else return false; } #pragma mark - //------------------------------------------------------------------------------ bool enableKeyboard() { if ( !gInputEnabled ) return( false ); if ( gKBEnabled && gKBActive ) return( true ); gKBEnabled = true; if ( Input::isActive() ) gKBEnabled = activateKeyboard(); if ( gKBEnabled ) { Con::printf( "Hardware-direct keyboard enabled." ); #ifdef LOG_INPUT Input::log( "Keyboard enabled.\n" ); #endif } else { Con::warnf( "Hardware-direct keyboard failed to enable!" ); #ifdef LOG_INPUT Input::log( "Keyboard failed to enable!\n" ); #endif } return( gKBEnabled ); } //------------------------------------------------------------------------------ void disableKeyboard() { if ( !gInputEnabled || !gKBEnabled ) return; deactivateKeyboard(); gKBEnabled = false; Con::printf( "Hardware-direct keyboard disabled." ); #ifdef LOG_INPUT Input::log( "Keyboard disabled.\n" ); #endif } //------------------------------------------------------------------------------ bool activateKeyboard() { if ( !gInputEnabled || !Input::isActive() || !gKBEnabled ) return( false ); OSStatus status = noErr; if (status==noErr) gKBActive = true; #ifdef LOG_INPUT Input::log( gKBActive ? "Keyboard activated.\n" : "Keyboard failed to activate!\n" ); #endif return( gKBActive ); } //------------------------------------------------------------------------------ void deactivateKeyboard() { if ( gInputEnabled && gKBActive ) { OSStatus status = noErr; gKBActive = false; #ifdef LOG_INPUT Input::log( "Keyboard deactivated.\n" ); #endif } } //------------------------------------------------------------------------------ bool enableMouse() { if ( !gInputEnabled ) return( false ); if ( gMouseEnabled && gMouseActive ) return( true ); gMouseEnabled = activateMouse(); bool hwMouse = false; // if (gMouseEnabled) // Con::printf( "%s %s", hwMouse?"Hardware-direct mouse":"Basic mouse capture", "enabled."); // else // Con::warnf( "%s %s", hwMouse?"Hardware-direct mouse":"Basic mouse capture", "failed to enable!"); #ifdef LOG_INPUT Input::log( "Mouse %s.\n", gMouseEnabled?"enabled":"failed to enable"); #endif return( gMouseEnabled ); } //------------------------------------------------------------------------------ void disableMouse() { if ( !gInputEnabled || !gMouseEnabled ) return; deactivateMouse(); gMouseEnabled = false; bool hwMouse = false; Con::printf( "%s disabled", hwMouse?"Hardware-direct mouse":"Basic mouse capture"); #ifdef LOG_INPUT Input::log( "Mouse disabled.\n" ); #endif } //------------------------------------------------------------------------------ bool activateMouse() { if ( !gInputEnabled || !Input::isActive() || !gMouseEnabled ) return( false ); if (gMouseActive) return(true); gMouseActive = true; #ifdef LOG_INPUT Input::log( gMouseActive ? "Mouse activated.\n" : "Mouse failed to activate!\n" ); #endif return( gMouseActive ); } //------------------------------------------------------------------------------ void deactivateMouse() { // Con::printf( ">> dm one. %s %s %s", gInputEnabled?"true":"false", gMouseActive?"true":"false"); if ( !gInputEnabled || !gMouseActive ) return; gMouseActive = false; // Con::printf( ">> dm two." ); #ifdef LOG_INPUT Input::log( "Mouse deactivated.\n" ); #endif } //------------------------------------------------------------------------------ ConsoleFunction( enableMouse, bool, 1, 1, "enableMouse()" ) { return( enableMouse() ); } //------------------------------------------------------------------------------ ConsoleFunction( disableMouse, void, 1, 1, "disableMouse()" ) { disableMouse(); } //------------------------------------------------------------------------------ void printInputState(void) { if ( gInputEnabled ) { Con::printf( "Low-level input system is enabled." ); Con::printf( "- Keyboard is %sabled and %sactive.", gKBEnabled ? "en" : "dis", gKBActive ? "" : "in" ); Con::printf( "- Mouse is %sabled and %sactive.", gMouseEnabled ? "en" : "dis", gMouseActive ? "" : "in" ); /* Con::printf( "- Joystick is %sabled and %sactive.", gJoystickEnabled() ? "en" : "dis", gJoystickActive() ? "" : "in" ); */ } else { Con::printf( "Low-level input system is disabled." ); } } //------------------------------------------------------------------------------ ConsoleFunction( echoInputState, void, 1, 1, "echoInputState()" ) { printInputState(); } //------------------------------------------------------------------------------ ConsoleFunction( toggleInputState, void, 1, 1, "toggleInputState()" ) { if (gInputEnabled) Input::disable(); else Input::enable(); printInputState(); } //------------------------------------------------------------------------------ ConsoleFunction( deactivateKeyboard, void, 1, 1, "deactivateKeyboard();") { // these are only useful on the windows side. They deal with some vagaries of win32 DirectInput. } ConsoleFunction( activateKeyboard, void, 1, 1, "activateKeyboard();") { // these are only useful on the windows side. They deal with some vagaries of win32 DirectInput. } //------------------------------------------------------------------------------ void Input::setCursorPos(S32 x, S32 y) { if (!platState.appWindow ) return; Rect r; Point targetPoint; GrafPtr savePort; // get the center of the window GetWindowBounds(platState.appWindow, kWindowContentRgn, &r); targetPoint.h = r.left + x; targetPoint.v = r.top + y; CGDirectDisplayID displayID = platState.cgDisplay; CGRect bounds = CGDisplayBounds(displayID); CGPoint cgWndCenter; cgWndCenter.x = targetPoint.h + bounds.origin.x; cgWndCenter.y = targetPoint.v + bounds.origin.y; CGSetLocalEventsSuppressionInterval(0); CGDisplayMoveCursorToPoint(displayID, cgWndCenter); CGSetLocalEventsSuppressionInterval(0.25); }