//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include #include //-------------------------------------- #ifdef new #undef new #endif void* FN_CDECL operator new(dsize_t dt, void* ptr) { return (ptr); } //-------------------------------------- void* dRealMalloc(dsize_t in_size) { return malloc(in_size); } //-------------------------------------- void dRealFree(void* in_pFree) { free(in_pFree); } void* dMemcpy(void *dst, const void *src, dsize_t size) { return memcpy(dst,src,size); } //-------------------------------------- void* dMemmove(void *dst, const void *src, dsize_t size) { return memmove(dst,src,size); } //-------------------------------------- void* dMemset(void *dst, int c, dsize_t size) { return memset(dst,c,size); } //-------------------------------------- int dMemcmp(const void *ptr1, const void *ptr2, dsize_t len) { return(memcmp(ptr1, ptr2, len)); }