//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" #include "platformWin32/winConsole.h" #include "platform/event.h" #include "platform/gameInterface.h" #include "core/unicode.h" WinConsole *WindowsConsole = NULL; ConsoleFunction(enableWinConsole, void, 2, 2, "enableWinConsole(bool);") { argc; WindowsConsole->enable(dAtob(argv[1])); } void WinConsole::create() { WindowsConsole = new WinConsole(); } void WinConsole::destroy() { delete WindowsConsole; WindowsConsole = NULL; } void WinConsole::enable(bool enabled) { winConsoleEnabled = enabled; if(winConsoleEnabled) { AllocConsole(); const char *title = Con::getVariable("Con::WindowTitle"); if (title && *title) { #ifdef UNICODE UTF16 buf[512]; convertUTF8toUTF16((UTF8 *)title, buf, sizeof(buf)); SetConsoleTitle(buf); #else SetConsoleTitle(title); #endif } stdOut = GetStdHandle(STD_OUTPUT_HANDLE); stdIn = GetStdHandle(STD_INPUT_HANDLE); stdErr = GetStdHandle(STD_ERROR_HANDLE); printf("%s", Con::getVariable("Con::Prompt")); } } bool WinConsole::isEnabled() { if ( WindowsConsole ) return WindowsConsole->winConsoleEnabled; return false; } static void winConsoleConsumer(ConsoleLogEntry::Level, const char *line) { if (WindowsConsole) WindowsConsole->processConsoleLine(line); } WinConsole::WinConsole() { for (S32 iIndex = 0; iIndex < MAX_CMDS; iIndex ++) rgCmds[iIndex][0] = '\0'; iCmdIndex = 0; winConsoleEnabled = false; Con::addConsumer(winConsoleConsumer); inpos = 0; lineOutput = false; } WinConsole::~WinConsole() { Con::removeConsumer(winConsoleConsumer); } void WinConsole::printf(const char *s, ...) { // Get the line into a buffer. static const int BufSize = 4096; static char buffer[4096]; DWORD bytes; va_list args; va_start(args, s); vsnprintf(buffer, BufSize, s, args); // Replace tabs with carats, like the "real" console does. char *pos = buffer; while (*pos) { if (*pos == '\t') { *pos = '^'; } pos++; } // Axe the color characters. Con::stripColorChars(buffer); // Print it. WriteFile(stdOut, buffer, strlen(buffer), &bytes, NULL); FlushFileBuffers( stdOut ); } void WinConsole::processConsoleLine(const char *consoleLine) { if(winConsoleEnabled) { inbuf[inpos] = 0; if(lineOutput) printf("%s\n", consoleLine); else printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf); } } void WinConsole::process() { if(winConsoleEnabled) { DWORD numEvents; GetNumberOfConsoleInputEvents(stdIn, &numEvents); if(numEvents) { INPUT_RECORD rec[20]; char outbuf[512]; S32 outpos = 0; ReadConsoleInput(stdIn, rec, 20, &numEvents); DWORD i; for(i = 0; i < numEvents; i++) { if(rec[i].EventType == KEY_EVENT) { KEY_EVENT_RECORD *ke = &(rec[i].Event.KeyEvent); if(ke->bKeyDown) { switch (ke->uChar.AsciiChar) { // If no ASCII char, check if it's a handled virtual key case 0: switch (ke->wVirtualKeyCode) { // UP ARROW case 0x26 : // Go to the previous command in the cyclic array if ((-- iCmdIndex) < 0) iCmdIndex = MAX_CMDS - 1; // If this command isn't empty ... if (rgCmds[iCmdIndex][0] != '\0') { // Obliterate current displayed text for (S32 i = outpos = 0; i < inpos; i ++) { outbuf[outpos ++] = '\b'; outbuf[outpos ++] = ' '; outbuf[outpos ++] = '\b'; } // Copy command into command and display buffers for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos ++, outpos ++) { outbuf[outpos] = rgCmds[iCmdIndex][inpos]; inbuf [inpos ] = rgCmds[iCmdIndex][inpos]; } } // If previous is empty, stay on current command else if ((++ iCmdIndex) >= MAX_CMDS) { iCmdIndex = 0; } break; // DOWN ARROW case 0x28 : { // Go to the next command in the command array, if // it isn't empty if (rgCmds[iCmdIndex][0] != '\0' && (++ iCmdIndex) >= MAX_CMDS) iCmdIndex = 0; // Obliterate current displayed text for (S32 i = outpos = 0; i < inpos; i ++) { outbuf[outpos ++] = '\b'; outbuf[outpos ++] = ' '; outbuf[outpos ++] = '\b'; } // Copy command into command and display buffers for (inpos = 0; inpos < (S32)strlen(rgCmds[iCmdIndex]); inpos ++, outpos ++) { outbuf[outpos] = rgCmds[iCmdIndex][inpos]; inbuf [inpos ] = rgCmds[iCmdIndex][inpos]; } } break; // LEFT ARROW case 0x25 : break; // RIGHT ARROW case 0x27 : break; default : break; } break; case '\b': if(inpos > 0) { outbuf[outpos++] = '\b'; outbuf[outpos++] = ' '; outbuf[outpos++] = '\b'; inpos--; } break; case '\t': // In the output buffer, we're going to have to erase the current line (in case // we're cycling through various completions) and write out the whole input // buffer, so (inpos * 3) + complen <= 512. Should be OK. The input buffer is // also 512 chars long so that constraint will also be fine for the input buffer. { // Erase the current line. U32 i; for (i = 0; i < inpos; i++) { outbuf[outpos++] = '\b'; outbuf[outpos++] = ' '; outbuf[outpos++] = '\b'; } // Modify the input buffer with the completion. U32 maxlen = 512 - (inpos * 3); if (ke->dwControlKeyState & SHIFT_PRESSED) { inpos = Con::tabComplete(inbuf, inpos, maxlen, false); } else { inpos = Con::tabComplete(inbuf, inpos, maxlen, true); } // Copy the input buffer to the output. for (i = 0; i < inpos; i++) { outbuf[outpos++] = inbuf[i]; } } break; case '\n': case '\r': outbuf[outpos++] = '\r'; outbuf[outpos++] = '\n'; inbuf[inpos] = 0; outbuf[outpos] = 0; printf("%s", outbuf); S32 eventSize; eventSize = ConsoleEventHeaderSize; dStrcpy(postEvent.data, inbuf); postEvent.size = eventSize + dStrlen(inbuf) + 1; Game->postEvent(postEvent); // If we've gone off the end of our array, wrap // back to the beginning if (iCmdIndex >= MAX_CMDS) iCmdIndex %= MAX_CMDS; // Put the new command into the array strcpy(rgCmds[iCmdIndex ++], inbuf); printf("%s", Con::getVariable("Con::Prompt")); inpos = outpos = 0; break; default: inbuf[inpos++] = ke->uChar.AsciiChar; outbuf[outpos++] = ke->uChar.AsciiChar; break; } } } } if(outpos) { outbuf[outpos] = 0; printf("%s", outbuf); } } } }