//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" void* dMemcpy(void *dst, const void *src, unsigned size) { return memcpy(dst,src,size); } //-------------------------------------- void* dMemmove(void *dst, const void *src, unsigned size) { return memmove(dst,src,size); } //-------------------------------------- void* dMemset(void *dst, S32 c, unsigned size) { return memset(dst,c,size); } //-------------------------------------- S32 dMemcmp(const void *ptr1, const void *ptr2, unsigned len) { return memcmp(ptr1, ptr2, len); } #ifdef new #undef new #endif #if defined(TORQUE_COMPILER_MINGW) #include #endif //-------------------------------------- void* FN_CDECL operator new(dsize_t, void* ptr) { return (ptr); } void* dRealMalloc(dsize_t s) { return malloc(s); } void dRealFree(void* p) { free(p); }