//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _PLATFORMX86UNIX_H_ #define _PLATFORMX86UNIX_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _EVENT_H_ #include "platform/event.h" #endif #include #include // these will be used to construct the user preference directory where // created files will be stored (~/PREF_DIR_ROOT/PREF_DIR_GAME_NAME) #define PREF_DIR_ROOT ".garagegames" #define PREF_DIR_GAME_NAME "torqueDemo" // event codes for custom SDL events const S32 TORQUE_SETVIDEOMODE = 1; extern bool GL_EXT_Init( void ); extern void PlatformBlitInit( void ); // Process Control functions void Cleanup(bool minimal=false); void ImmediateShutdown(S32 exitCode, S32 signalNum = 0); void ProcessControlInit(); bool AcquireProcessMutex(const char *mutexName); // Utility functions // Convert a string to lowercase in place char *strtolwr(char* str); void DisplayErrorAlert(const char* errMsg, bool showSDLError = true); // Just like strstr, except case insensitive // (Found this function at http://www.codeguru.com/string/stristr.html) extern char *stristr(char *szStringToBeSearched, const char *szSubstringToSearchFor); #endif