//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- // GL stubs #ifndef NULL #define NULL 0 #endif #include "platformX86UNIX/platformGL.h" #include "platform/platformAL.h" #include "platform/platformInput.h" #include "platformX86UNIX/x86UNIXFont.h" // declare stub functions #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value } #include "platform/GLCoreFunc.h" #include "platform/GLExtFunc.h" #include "platform/GLUFunc.h" #undef GL_FUNCTION // point gl function pointers at stub functions #define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name; #include "platform/GLCoreFunc.h" #include "platform/GLExtFunc.h" #include "platform/GLUFunc.h" #undef GL_FUNCTION GLState gGLState; bool gOpenGLDisablePT = false; bool gOpenGLDisableCVA = false; bool gOpenGLDisableTEC = false; bool gOpenGLDisableARBMT = false; bool gOpenGLDisableFC = false; bool gOpenGLDisableTCompress = false; bool gOpenGLNoEnvColor = false; float gOpenGLGammaCorrection = 0.5; bool gOpenGLNoDrawArraysAlpha = false; // AL stubs //#include //#include //#define INITGUID //#include // Define the OpenAL and Extension Stub functions #define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value } #include #include #include #undef AL_FUNCTION #include "platform/platformInput.h" // Declare the OpenAL and Extension Function pointers // And initialize them to the stub functions #define AL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name; #include #include #include #undef AL_FUNCTION namespace Audio { bool OpenALDLLInit() { return false; } void OpenALDLLShutdown() {} } // Platform Stubs const char* Platform::getClipboard() { return ""; } bool Platform::setClipboard(const char *text) { return false; } GOldFont *createFont(const char *name, dsize_t size, U32 charset) { return NULL; } void PlatformBlitInit( void ) {} PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset) { return NULL; } bool x86UNIXFont::create(const char *name, U32 size, U32 charset) { return false; } // #include // void NotifySelectionEvent(XEvent& event) // { // } // Input stubs void Input::init() {} void Input::destroy() {} bool Input::enable() { return false; } void Input::disable() {} void Input::activate() {} void Input::deactivate() {} void Input::reactivate() {} U16 Input::getAscii( U16 keyCode, KEY_STATE keyState ) { return 0; } U16 Input::getKeyCode( U16 asciiCode ) { return 0; } bool Input::isEnabled() { return false; } bool Input::isActive() { return false; } void Input::process() {} InputManager* Input::getManager() { return NULL; } void GLLoader::OpenGLShutdown() {} void InstallRedBookDevices() {} bool OpenGLInit() { return false; } void Input::setCursorPos(S32 x, S32 y) {}