//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (c) 2002 GarageGames.Com //----------------------------------------------------------------------------- #ifndef _NETSTRINGTABLE_H_ #define _NETSTRINGTABLE_H_ #ifndef _DATACHUNKER_H_ #include "core/dataChunker.h" #endif #ifndef _CONSOLE_H_ #include "console/console.h" #endif class NetConnection; class StringHandle; extern U32 GameAddTaggedString(const char *string); class NetStringTable { friend class StringHandle; friend U32 GameAddTaggedString(const char *string); #ifdef TORQUE_DEBUG_NET friend class RemoteCommandEvent; #endif enum Constants { InitialSize = 16, InvalidEntry = 0xFFFFFFFF, HashTableSize = 2128, DataChunkerSize = 65536 }; struct Entry { char *string; U32 refCount; U32 scriptRefCount; U32 next; U32 link; U32 prevLink; U32 seq; }; U32 size; U32 firstFree; U32 firstValid; U32 sequenceCount; Entry *table; U32 hashTable[HashTableSize]; DataChunker *allocator; NetStringTable(); ~NetStringTable(); U32 addString(const char *string); // XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack. public: const char *lookupString(U32 id); void removeString(U32 id, bool script = false); void incStringRefScript(U32 id); private: void incStringRef(U32 id); void repack(); public: static void create(); static void destroy(); static void expandString(StringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv); #if defined(TORQUE_DEBUG) void dumpToConsole(); #endif // DEBUG }; extern NetStringTable *gNetStringTable; class StringHandle { U32 index; public: StringHandle() { index = 0; } StringHandle(const StringHandle &string) { index = string.index; if(index) gNetStringTable->incStringRef(index); } StringHandle(const char *string) { index = gNetStringTable->addString(string); } StringHandle(U32 initIndex) { index = initIndex; if(index) gNetStringTable->incStringRef(index); } ~StringHandle() { if(index) gNetStringTable->removeString(index); } void setFromIndex(U32 newIndex) { if(index) gNetStringTable->removeString(index); index = newIndex; } bool operator==(const StringHandle &s) const { return index == s.index; } bool operator!=(const StringHandle &s) const { return index != s.index; } StringHandle &operator=(const StringHandle &s) { if(index) gNetStringTable->removeString(index); index = s.index; if(index) gNetStringTable->incStringRef(index); return *this; } const char *getString() { if(index) return gNetStringTable->lookupString(index); else return NULL; } bool isNull() { return index == 0; } bool isValidString() { return index != 0; } U32 getIndex() { return index; } }; #endif