//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _SUN_H_ #define _SUN_H_ #ifndef _NETOBJECT_H_ #include "sim/netObject.h" #endif #ifndef _COLOR_H_ #include "core/color.h" #endif #include "lightingSystem/sgLightManager.h" class Sun : public NetObject { private: typedef NetObject Parent; LightInfo mLight; LightInfo mRegisteredLight; void conformLight(); public: Sun(); // SimObject bool onAdd(); void registerLights(LightManager *lm, bool lightingScene); // void inspectPostApply(); static void initPersistFields(); // NetObject enum NetMaskBits { UpdateMask = BIT(0) }; U32 packUpdate (NetConnection *conn, U32 mask, BitStream * stream); void unpackUpdate(NetConnection *conn, BitStream * stream); F32 mSunAzimuth; F32 mSunElevation; DECLARE_CONOBJECT(Sun); }; #endif