//----------------------------------------------------------------------------- // Torque Shader Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- // Utility macros. We clobber to enforce our semantics! #undef SAFE_DELETE #define SAFE_DELETE(a) if( (a) != NULL ) delete (a); (a) = NULL; #undef SAFE_DELETE_ARRAY #define SAFE_DELETE_ARRAY(a) if( (a) != NULL ) delete [] (a); (a) = NULL; #undef SAFE_DELETE_OBJECT #define SAFE_DELETE_OBJECT(a) if( (a) != NULL ) (a)->deleteObject(); (a) = NULL; #undef SAFE_FREE #define SAFE_FREE(a) if( (a) != NULL ) dFree (a); (a) = NULL;