//----------------------------------------------- // Copyright © Synapse Gaming 2003 // Written by John Kabus //----------------------------------------------- //--- OBJECT WRITE BEGIN --- datablock sgUniversalStaticLightData(sgBlueLightDataBlock) { canSaveDynamicFields = "1"; className = "sgUniversalStaticLightData"; LightOn = "0"; Radius = "2"; Brightness = "1"; Colour = "0.654902 0.690196 1 1"; FlareOn = "0"; FlareTP = "1"; FlareColour = "1 1 1 1"; ConstantSizeOn = "0"; ConstantSize = "3"; NearSize = "3"; FarSize = "0.5"; NearDistance = "10"; FarDistance = "30"; FadeTime = "0.1"; BlendMode = "0"; AnimColour = "0"; AnimBrightness = "0"; AnimRadius = "0"; AnimOffsets = "0"; AnimRotation = "0"; LinkFlare = "1"; LinkFlareSize = "0"; MinColour = "0 0 0 1"; MaxColour = "0.654902 0.690196 1 1"; MinBrightness = "0"; MaxBrightness = "1"; MinRadius = "0.1"; MaxRadius = "2"; StartOffset = "-5 0 0"; EndOffset = "5 0 0"; MinRotation = "0"; MaxRotation = "359"; SingleColourKeys = "1"; RedKeys = "AZA"; GreenKeys = "AZA"; BlueKeys = "AZA"; BrightnessKeys = "AZA"; RadiusKeys = "AZA"; OffsetKeys = "AZA"; RotationKeys = "AZA"; ColourTime = "5"; BrightnessTime = "5"; RadiusTime = "5"; OffsetTime = "5"; RotationTime = "5"; LerpColour = "1"; LerpBrightness = "1"; LerpRadius = "1"; LerpOffset = "1"; LerpRotation = "1"; StaticLight = "1"; SpotLight = "0"; SpotAngle = "1"; AdvancedLightingModel = "0"; EffectsDTSObjects = "0"; CastsShadows = "1"; DiffuseRestrictZone = "0"; AmbientRestrictZone = "0"; LocalAmbientAmount = "0"; SmoothSpotLight = "0"; DoubleSidedAmbient = "0"; UseNormals = "1"; MountPoint = "0"; MountPosition = "0 0 0"; MountRotation = "1 0 0 0"; }; //--- OBJECT WRITE END ---