//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- // Load up common script base loadDir("common"); // For the show tool to have access to shapes and art in your game, // it must be run as a mod on top of your game. //----------------------------------------------------------------------------- function initShow() { $showAutoDetail = false; exec("~/ui/tsShowGui.gui"); exec("~/ui/tsShowLoadDlg.gui"); exec("~/ui/tsShowMiscDlg.gui"); exec("~/ui/tsShowThreadControlDlg.gui"); exec("~/ui/tsShowEditScale.gui"); exec("~/ui/tsShowLightDlg.gui"); exec("~/ui/tsShowTransitionDlg.gui"); exec("~/ui/tsShowTranDurEditDlg.gui"); exec("~/ui/tsShowDetailControlDlg.gui"); exec("~/scripts/show.bind.cs"); } //----------------------------------------------------------------------------- function stopShow() { Canvas.popDialog(TSShowThreadControlDlg); Canvas.popDialog(TSShowTransitionDlg); Canvas.popDialog(TSShowLoadDialog); Canvas.popDialog(TSShowLightDlg); Canvas.popDialog(TSShowMiscDialog); Canvas.popDialog(TShowEditScale); Canvas.popDialog(TSShowDetailControlDlg); showMoveMap.pop(); quit(); } //----------------------------------------------------------------------------- function startShow() { // The client mod has already set it's own content, but we'll // just load something new. Canvas.setContent(TSShowGui); Canvas.setCursor("DefaultCursor"); $showShapeList = nextToken(trim($showShapeList), shape, " "); while (%shape !$= "") { showShapeLoad(%shape); $showShapeList = nextToken($showShapeList, shape, " "); } } //----------------------------------------------------------------------------- // Package overrides to initialize the mod. // This module currently loads on top of the client mod, but it probably // doesn't need to. Should look into having disabling the client and // doing our own canvas init. package Show { function displayHelp() { Parent::displayHelp(); error( "Show Mod options:\n"@ " -show Launch the TS show tool\n"@ " -file Load the mission\n" ); } function parseArgs() { Parent::parseArgs(); exec("./defaults.cs"); exec("./prefs.cs"); for (%i = 1; %i < $Game::argc ; %i++) { %arg = $Game::argv[%i]; %nextArg = $Game::argv[%i+1]; %hasNextArg = $Game::argc - %i > 1; switch$ (%arg) { //------------------- case "-show": $argUsed[%i]++; // The "-mod show" shortcut can have an optional file argument if (%hasNextArg && strpos(%nextArg, "-") == -1) { $showShapeList = $showShapeList @ " " @ %nextArg; $argUsed[%i+1]++; %i++; } //------------------- case "-file": // Load a file $argUsed[%i]++; if (%hasNextArg) { $showShapeList = $showShapeList @ " " @ %nextArg; $argUsed[%i+1]++; %i++; } else error("Error: Missing Command Line argument. Usage: -file "); } } } function onStart() { Parent::onStart(); echo("\n--------- Initializing MOD: Show ---------"); if (!isObject(Canvas)) { // If the parent onStart didn't open a canvas, then we're // probably not running as a mod. We'll have to do the work // ourselves. initCanvas("Torque Show Tool"); } initShow(); startShow(); } }; // Show package activatePackage(Show);