//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- if ( isObject( moveMap ) ) moveMap.delete(); new ActionMap(moveMap); if ( isObject( racingMap ) ) racingMap.delete(); new ActionMap(racingMap); //------------------------------------------------------------------------------ // Non-remapable binds //------------------------------------------------------------------------------ function escapeFromGame() { if ( $Server::ServerType $= "SinglePlayer" ) MessageBoxYesNo( "Quit Mission", "Exit from this Mission?", "disconnect();", ""); else MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", ""); } moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();"); function showPlayerList(%val) { if (%val) PlayerListGui.toggle(); } moveMap.bind( keyboard, F2, showPlayerList ); //------------------------------------------------------------------------------ // Movement Keys //------------------------------------------------------------------------------ $movementSpeed = 1; // m/s function setSpeed(%speed) { if(%speed) $movementSpeed = %speed; } function moveleft(%val) { $mvLeftAction = %val * $movementSpeed; } function moveright(%val) { $mvRightAction = %val * $movementSpeed; } function moveup(%val) { $mvUpAction = %val * $movementSpeed; } function movedown(%val) { $mvDownAction = %val * $movementSpeed; } function accelerate(%val) { $mvForwardAction = %val * $movementSpeed; } function brake(%val) { $mvBackwardAction = %val * $movementSpeed; } function turnLeft( %val ) { $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function turnRight( %val ) { $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panUp( %val ) { $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panDown( %val ) { $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function getMouseAdjustAmount(%val) { // based on a default camera fov of 90' return(%val * ($cameraFov / 90) * 0.01); } function yaw(%val) { $mvYaw += getMouseAdjustAmount(%val); } function pitch(%val) { $mvPitch += getMouseAdjustAmount(%val); } function handbrake(%val) { $mvTriggerCount2++; } racingMap.bind( keyboard, a, turnleft ); racingMap.bind( keyboard, d, turnright ); racingMap.bind( keyboard, left, turnleft ); racingMap.bind( keyboard, right, turnright ); moveMap.bind( keyboard, a, moveleft ); moveMap.bind( keyboard, d, moveright ); moveMap.bind( keyboard, left, moveleft ); moveMap.bind( keyboard, right, moveright ); moveMap.bind( keyboard, w, accelerate ); moveMap.bind( keyboard, s, brake ); moveMap.bind( keyboard, up, accelerate ); moveMap.bind( keyboard, down, brake ); moveMap.bind( keyboard, space, handbrake ); moveMap.bind( mouse, xaxis, yaw ); moveMap.bind( mouse, yaxis, pitch ); //------------------------------------------------------------------------------ // Mouse Trigger //------------------------------------------------------------------------------ function mouseFire(%val) { $mvTriggerCount0++; } function altTrigger(%val) { $mvTriggerCount1++; } moveMap.bind( mouse, button0, mouseFire ); //moveMap.bind( mouse, button1, altTrigger ); //------------------------------------------------------------------------------ // Zoom and FOV functions //------------------------------------------------------------------------------ if($Pref::player::CurrentFOV $= "") $Pref::player::CurrentFOV = 45; function setZoomFOV(%val) { if(%val) toggleZoomFOV(); } function toggleZoom( %val ) { if ( %val ) { $ZoomOn = true; setFov( $Pref::player::CurrentFOV ); } else { $ZoomOn = false; setFov( $Pref::player::DefaultFov ); } } moveMap.bind(keyboard, r, setZoomFOV); moveMap.bind(keyboard, e, toggleZoom); //------------------------------------------------------------------------------ // Camera & View functions //------------------------------------------------------------------------------ function toggleFreeLook( %val ) { if ( %val ) $mvFreeLook = true; else $mvFreeLook = false; } $firstPerson = true; function toggleFirstPerson(%val) { if (%val) { $firstPerson = !$firstPerson; ServerConnection.setFirstPerson($firstPerson); } } function toggleCamera(%val) { if (%val) { // Since we want the free cam to strafe but the WheeledVehicle // to turn we need to do a little ActionMap wizardry %control = ServerConnection.getControlObject(); if (%control.getClassName() $= "Camera") racingMap.push(); else racingMap.pop(); commandToServer('ToggleCamera'); } } moveMap.bind( keyboard, z, toggleFreeLook ); moveMap.bind(keyboard, tab, toggleFirstPerson ); moveMap.bind(keyboard, "alt c", toggleCamera); //------------------------------------------------------------------------------ // Misc. Player stuff //------------------------------------------------------------------------------ moveMap.bindCmd(keyboard, "ctrl r", "commandToServer('reset');", ""); //------------------------------------------------------------------------------ // Item manipulation //------------------------------------------------------------------------------ moveMap.bindCmd(keyboard, "h", "commandToServer('use',\"HealthKit\");", ""); moveMap.bindCmd(keyboard, "1", "commandToServer('use',\"Rifle\");", ""); moveMap.bindCmd(keyboard, "2", "commandToServer('use',\"Crossbow\");", ""); //------------------------------------------------------------------------------ // Message HUD functions //------------------------------------------------------------------------------ function pageMessageHudUp( %val ) { if ( %val ) pageUpMessageHud(); } function pageMessageHudDown( %val ) { if ( %val ) pageDownMessageHud(); } function resizeMessageHud( %val ) { if ( %val ) cycleMessageHudSize(); } moveMap.bind(keyboard, u, toggleMessageHud ); //moveMap.bind(keyboard, y, teamMessageHud ); moveMap.bind(keyboard, "pageUp", pageMessageHudUp ); moveMap.bind(keyboard, "pageDown", pageMessageHudDown ); moveMap.bind(keyboard, "p", resizeMessageHud ); //------------------------------------------------------------------------------ // Demo recording functions //------------------------------------------------------------------------------ function startRecordingDemo( %val ) { if ( %val ) startDemoRecord(); } function stopRecordingDemo( %val ) { if ( %val ) stopDemoRecord(); } moveMap.bind( keyboard, F3, startRecordingDemo ); moveMap.bind( keyboard, F4, stopRecordingDemo ); //------------------------------------------------------------------------------ // Helper Functions //------------------------------------------------------------------------------ function dropCameraAtPlayer(%val) { if (%val) commandToServer('dropCameraAtPlayer'); } function dropPlayerAtCamera(%val) { if (%val) commandToServer('DropPlayerAtCamera'); } moveMap.bind(keyboard, "F8", dropCameraAtPlayer); moveMap.bind(keyboard, "F7", dropPlayerAtCamera); function bringUpOptions(%val) { if (%val) Canvas.pushDialog(OptionsDlg); } moveMap.bind(keyboard, "ctrl o", bringUpOptions); moveMap.bindCmd(keyboard, "n", "NetGraph::toggleNetGraph();", ""); //------------------------------------------------------------------------------ // Dubuging Functions //------------------------------------------------------------------------------ $MFDebugRenderMode = 0; function cycleDebugRenderMode(%val) { if (!%val) return; if (getBuildString() $= "Debug") { if($MFDebugRenderMode == 0) { // Outline mode, including fonts so no stats $MFDebugRenderMode = 1; GLEnableOutline(true); } else if ($MFDebugRenderMode == 1) { // Interior debug mode $MFDebugRenderMode = 2; GLEnableOutline(false); setInteriorRenderMode(7); showInterior(); } else if ($MFDebugRenderMode == 2) { // Back to normal $MFDebugRenderMode = 0; setInteriorRenderMode(0); GLEnableOutline(false); show(); } } else { echo("Debug render modes only available when running a Debug build."); } } GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode); //------------------------------------------------------------------------------ // Misc. //------------------------------------------------------------------------------ GlobalActionMap.bind(keyboard, "tilde", toggleConsole); GlobalActionMap.bindCmd(keyboard, "alt k", "cls();",""); GlobalActionMap.bindCmd(keyboard, "alt enter", "", "toggleFullScreen();"); GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");