// This map has been written by QuArK - Quake Army Knife, QuArK 6.3 // It is a map for the game Torque. // For more information see QuArK's Home Page : http://www.planetquake.com/quark // Entity 0 // worldspawn { "classname" "worldspawn" "detail_number" "0" "min_pixels" "250" "geometry_scale" "32.0" "light_geometry_scale" "32.0" "ambient_color" "0 0 0" "emergency_ambient_color" "0 0 0" "mapversion" "220" // Brush 0 // poly:p[1] { ( -16 -457 221 ) ( 32 -505 93 ) ( 0 -505 93 ) cap_end [ 1.00000 0.00000 0.00000 16.13617 ] [ 0.00000 0.00000 1.00000 69.56522 ] 0 1.46875 -1.43750 ( 24 -512 100 ) ( -24 512 100 ) ( -24 -512 100 ) stripe [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 -1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000 ( 12 -476 192 ) ( -12 476 192 ) ( -12 1428 192 ) cap_top [ 0.00000 -1.00000 0.00000 0.00000 ] [ 1.00000 0.00000 0.00000 -15.00000 ] 0 1.50000 -0.80000 ( -16 457 221 ) ( 32 505 93 ) ( 64 505 93 ) cap_end [ -1.00000 0.00000 0.00000 16.13617 ] [ 0.00000 0.00000 1.00000 69.56522 ] 0 1.46875 -1.43750 ( -24 -512 96 ) ( -12 476 192 ) ( -12 -548 192 ) cap_south [ 0.00000 -1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 65.97821 ] 0 1.50000 -1.48842 ( 24 -512 96 ) ( 12 476 192 ) ( 12 1500 192 ) cap_north [ 0.00000 1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 65.90379 ] 0 1.50000 -1.48842 } // Brush 1 // poly:p[2] { ( -48 -544 80 ) ( 48 544 80 ) ( -48 544 80 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 -1.00000 0.00000 512.00000 ] 0 1.00000 -1.00000 ( -24 -504 100 ) ( 24 1512 100 ) ( 24 504 100 ) concrete_1 [ 1.00000 0.00000 0.00000 19.99207 ] [ 0.00000 1.00000 0.00000 1036.00000 ] 0 1.00000 -1.00000 ( -24 -504 100 ) ( 40 -528 80 ) ( -8 -528 80 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 1.00000 0.00000 -754.36335 ] 0 1.00000 -0.76822 ( -24 504 100 ) ( 40 528 80 ) ( 88 528 80 ) concrete_1 [ -1.00000 0.00000 0.00000 256.00000 ] [ 0.00000 -1.00000 0.00000 -754.36335 ] 0 1.00000 -0.76822 ( -24 -504 100 ) ( -40 528 80 ) ( -40 1536 80 ) concrete_1 [ 0.00000 -1.00000 0.00000 1024.00000 ] [ 0.00000 0.00000 1.00000 43.08370 ] 0 1.00000 -0.78087 ( 24 -504 100 ) ( 40 528 80 ) ( 40 -480 80 ) concrete_1 [ 0.00000 1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 43.08370 ] 0 1.00000 -0.78087 } // Brush 2 // poly:p[3] { ( 0 0 -240 ) ( 0 -128 -240 ) ( 128 0 -240 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 -1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000 ( 0 0 80 ) ( 0 128 80 ) ( 128 0 80 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 1.00000 0.00000 0.00000 ] 0 1.00000 -1.00000 ( 0 -528 0 ) ( 0 -528 128 ) ( 128 -528 0 ) concrete_1 [ 1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000 ( 0 528 0 ) ( 0 528 128 ) ( -128 528 0 ) concrete_1 [ -1.00000 0.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000 ( -40 0 0 ) ( -40 0 128 ) ( -40 -128 0 ) concrete_1 [ 0.00000 -1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000 ( 40 0 0 ) ( 40 0 128 ) ( 40 128 0 ) concrete_1 [ 0.00000 1.00000 0.00000 0.00000 ] [ 0.00000 0.00000 1.00000 0.00000 ] 0 1.00000 -1.00000 } }