//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- // Load up common script base loadDir("common"); //----------------------------------------------------------------------------- // Load up default console values. exec("./client/defaults.cs"); exec("./server/defaults.cs"); // Preferences (overide defaults) exec("./prefs.cs"); //----------------------------------------------------------------------------- // Package overrides to initialize the game package ttb { function onStart() { // Initialize the client and the server Parent::onStart(); initServer(); initClient(); $Editor::newMissionOverride = "tutorial.base/data/missions/flat.mis"; } function onExit() { // Save off our current preferences for next time echo("Exporting prefs"); export("$Pref::*", "./prefs.cs", False); Parent::onExit(); } }; // Client package activatePackage(ttb); //----------------------------------------------------------------------------- function initServer() { echo("\n--------- Initializing TTB: Server ---------"); // The common module provides the basic server functionality initBaseServer(); // Load up game server support scripts exec("./server/game.cs"); } //----------------------------------------------------------------------------- function initClient() { echo("\n--------- Initializing TTB: Client ---------"); // The common module provides basic client functionality initBaseClient(); // InitCanvas starts up the graphics system. // The canvas needs to be constructed before the gui scripts are // run because many of the controls assume the canvas exists at // load time. initCanvas("Torque Tutorial Base"); // Load client-side Audio Profiles/Descriptions exec("./client/audioProfiles.cs"); // Load up the shell and game GUIs exec("./client/ui/PlayGui.gui"); exec("./client/ui/mainMenuGui.gui"); exec("./client/ui/optionsDlg.gui"); exec("./client/ui/loadingGui.gui"); // Client scripts exec("./client/optionsDlg.cs"); exec("./client/missionDownload.cs"); exec("./client/serverConnection.cs"); exec("./client/loadingGui.cs"); exec("./client/playGui.cs"); // Default player key bindings exec("./client/default.bind.cs"); // Copy saved script prefs into C++ code. setShadowDetailLevel( $pref::shadows ); setDefaultFov( $pref::Player::defaultFov ); setZoomSpeed( $pref::Player::zoomSpeed ); // Start up the main menu... Canvas.setContent(MainMenuGui); Canvas.setCursor("DefaultCursor"); } //----------------------------------------------------------------------------- // LOAD MY MISSION function loadMyMission() { // make sure we are not connected to a server already disconnect(); // Create the server and load the mission createServer("SinglePlayer", expandFilename("./data/missions/gameonemission.mis")); // Make a local connection %conn = new GameConnection(ServerConnection); RootGroup.add(ServerConnection); %conn.setConnectArgs("Player"); %conn.setJoinPassword("None"); %conn.connectLocal(); }