/********************************************************************** *< FILE: acolor.h DESCRIPTION: floating point color + alpha CREATED BY: Dan Silva HISTORY: *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ #ifndef _ACOLOR_H #define _ACOLOR_H #include "maxtypes.h" #include "point3.h" #include "color.h" class AColor { public: float r,g,b,a; // Constructors AColor() {} AColor(float R, float G, float B, float A=1.0f) { r = R; g = G; b = B; a = A; } AColor(double R, double G, double B, double A=1.0) { r = (float)R; g = (float)G; b = (float)B; a = (float)A; } AColor(int R, int G, int B, int A=0) { r = (float)R; g = (float)G; b = (float)B; a = (float)A; } AColor(const AColor& c) { r = c.r; g = c.g; b = c.b; a = c.a; } AColor(const Color& c, float alph=1.0f) { r = c.r; g = c.g; b = c.b; a = alph; } DllExport AColor(DWORD rgb, float alph=1.0f); // from Windows RGB value AColor(float af[4]) { r = af[0]; g = af[1]; b = af[2];a = af[3]; } AColor(const BMM_Color_24& c) { r = float(c.r)/255.0f; g = float(c.g)/255.0f; b = float(c.b)/255.0f; a = 1.0f; } AColor(const BMM_Color_32& c) { r = float(c.r)/255.0f; g = float(c.g)/255.0f; b = float(c.b)/255.0f; a = float(c.a)/255.0f; } AColor(const BMM_Color_48& c) { r = float(c.r)/65535.0f; g = float(c.g)/65535.0f; b = float(c.b)/65535.0f; a = 1.0f; } AColor(const BMM_Color_64& c) { r = float(c.r)/65535.0f; g = float(c.g)/65535.0f; b = float(c.b)/65535.0f; a = float(c.a)/65535.0f; } void Black() { r = g = b = 0.0f; a = 1.0f; } void White() { r = g = b = 1.0f; a = 1.0f; } DllExport void ClampMax(); // makes components >= 0.0 DllExport void ClampMin(); // makes components <= 1.0 DllExport void ClampMinMax(); // makes components in [0,1] // Access operators float& operator[](int i) { return (&r)[i]; } const float& operator[](int i) const { return (&r)[i]; } // Conversion functions operator float*() { return(&r); } operator Color() { return Color(r,g,b); } // Convert to Bitmap Manager types operator BMM_Color_24() { BMM_Color_24 c; c.r = int(r*255.0f); c.g = int(g*255.0f); c.b = int(b*255.0f); return c; } operator BMM_Color_32() { BMM_Color_32 c; c.r = int(r*255.0f); c.g = int(g*255.0f); c.b = int(b*255.0f); c.a = int(a*255.0f); return c; } operator BMM_Color_48() { BMM_Color_48 c; c.r = int(r*65535.0f); c.g = int(g*65535.0f); c.b = int(b*65535.0f); return c; } operator BMM_Color_64() { BMM_Color_64 c; c.r = int(r*65535.0f); c.g = int(g*65535.0f); c.b = int(b*65535.0f); c.a = int(a*65535.0f); return c; } // Convert to Windows RGB operator DWORD() { return RGB(FLto255(r),FLto255(g), FLto255(b)); } // Convert to Point3 operator Point3() { return Point3(r,g,b); } // Unary operators AColor operator-() const { return (AColor(-r,-g,-b, -a)); } AColor operator+() const { return *this; } // Assignment operators inline AColor& operator-=(const AColor&); inline AColor& operator+=(const AColor&); inline AColor& operator*=(float); inline AColor& operator/=(float); inline AColor& operator*=(const AColor&); // element-by-element multiplg. // Test for equality int operator==(const AColor& p) const { return ((p.r==r)&&(p.g==g)&&(p.b==b)&&(p.a==a)); } int operator!=(const AColor& p) const { return ((p.r!=r)||(p.g!=g)||(p.b!=b)||(p.a!=a)); } // Binary operators inline AColor operator-(const AColor&) const; inline AColor operator+(const AColor&) const; inline AColor operator/(const AColor&) const; inline AColor operator*(const AColor&) const; inline AColor operator^(const AColor&) const; // CROSS PRODUCT }; int DllExport MaxComponent(const AColor&); // the component with the maximum abs value int DllExport MinComponent(const AColor&); // the component with the minimum abs value // Inlines: inline AColor& AColor::operator-=(const AColor& c) { r -= c.r; g -= c.g; b -= c.b; a -= c.a; return *this; } inline AColor& AColor::operator+=(const AColor& c) { r += c.r; g += c.g; b += c.b; a += c.a; return *this; } inline AColor& AColor::operator*=(float f) { r *= f; g *= f; b *= f; a *= f; return *this; } inline AColor& AColor::operator/=(float f) { r /= f; g /= f; b /= f; a /= f; return *this; } inline AColor& AColor::operator*=(const AColor& c) { r *= c.r; g *= c.g; b *= c.b; a *= c.a; return *this; } inline AColor AColor::operator-(const AColor& c) const { return(AColor(r-c.r,g-c.g,b-c.b,a-c.a)); } inline AColor AColor::operator+(const AColor& c) const { return(AColor(r+c.r,g+c.g,b+c.b,a+c.a)); } inline AColor AColor::operator/(const AColor& c) const { return AColor(r/c.r,g/c.g,b/c.b,a/c.a); } inline AColor AColor::operator*(const AColor& c) const { return AColor(r*c.r, g*c.g, b*c.b, a*c.a); } inline AColor operator*(float f, const AColor& a) { return(AColor(a.r*f, a.g*f, a.b*f, a.a*f)); } inline AColor operator*(const AColor& a, float f) { return(AColor(a.r*f, a.g*f, a.b*f, a.a*f)); } // Composite fg over bg, assuming associated alpha, // i.e. pre-multiplied alpha for both fg and bg inline AColor CompOver(const AColor &fg, const AColor& bg) { return fg + (1.0f-fg.a)*bg; } typedef AColor RGBA; #endif