#ifndef _DYNAMIC_H_ #define _DYNAMIC_H_ #include "iparamm.h" #include "Simpobj.h" class DynamHelperObject : public SimpleObject, IParamArray { public: virtual INode *GetEndNode1(){return NULL;} virtual INode *GetEndNode2(){return NULL;} virtual Point3 ApplyAtEnd1(TimeValue t){return Point3(0.0f,0.0f,0.0f);} virtual Point3 ApplyAtEnd2(TimeValue t){return Point3(0.0f,0.0f,0.0f);} virtual Point3 Force(TimeValue t,TimeValue dt){return Point3(0.0f,0.0f,0.0f);} }; typedef struct{ TimeValue t1,t2; Point3 FlectForce,ApplyAt; int Num; } FlectForces; class DynamModObject : public SimpleWSMObject { public: virtual FlectForces ForceData(TimeValue t) {FlectForces f1;f1.t1=0;f1.t2=0; f1.FlectForce=Point3(0.0f,0.0f,0.0f); f1.ApplyAt=Point3(0.0f,0.0f,0.0f);return f1;} }; #endif // _DYNAMIC_H_