/********************************************************************** *< FILE: mtl.h DESCRIPTION: Material and texture class definitions CREATED BY: Don Brittain HISTORY: *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ #if !defined(_MTL_H_) #define UVSOURCE_MESH 0 // use UVW coords from a standard map channel #define UVSOURCE_XYZ 1 // compute UVW from object XYZ #define UVSOURCE_MESH2 2 // use UVW2 (vertexCol) coords #define UVSOURCE_WORLDXYZ 3 // use world XYZ as UVW #ifdef DESIGN_VER #define UVSOURCE_GEOXYZ 4 #endif #define _MTL_H_ // main material class definition class Material { public: DllExport Material(); DllExport ~Material(); Point3 Ka; Point3 Kd; Point3 Ks; float shininess; float shinStrength; float opacity; float selfIllum; int dblSided; int shadeLimit; int useTex; int faceMap; DWORD textHandle; // texture handle int uvwSource; int mapChannel; Matrix3 textTM; // texture transform UBYTE tiling[3]; // u,v,w tiling: GW_TEX_REPEAT, GW_TEX_MIRROR, or GW_TEX_NO_TILING }; #endif // _MTL_H_