/********************************************************************** *< FILE: namesel.h DESCRIPTION: A named sel set class for sub-object named selections ets CREATED BY: Rolf Berteig HISTORY: 3/18/96 *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ #ifndef __NAMEDSEL__ #define __NAMEDSEL__ class GenericNamedSelSetList { public: Tab names; Tab sets; Tab ids; CoreExport ~GenericNamedSelSetList(); CoreExport BitArray *GetSet(TSTR &name); CoreExport BitArray *GetSet(DWORD id); CoreExport BitArray *GetSetByIndex(int index); int Count() {return sets.Count();} CoreExport void AppendSet(BitArray &nset,DWORD id=0,TSTR &name=TSTR("")); CoreExport void InsertSet(int pos, BitArray &nset,DWORD id=0,TSTR &name=TSTR("")); CoreExport int InsertSet(BitArray &nset,DWORD id=0,TSTR &name=TSTR("")); CoreExport BOOL RemoveSet(TSTR &name); CoreExport BOOL RemoveSet(DWORD id); CoreExport IOResult Load(ILoad *iload); CoreExport IOResult Save(ISave *isave); CoreExport void SetSize(int size); CoreExport GenericNamedSelSetList& operator=(GenericNamedSelSetList& from); CoreExport void DeleteSetElements(BitArray &set,int m=1); CoreExport void DeleteSet(int i); CoreExport BOOL RenameSet(TSTR &oldName, TSTR &newName); CoreExport void Alphabetize (); // Bubble Sort! BitArray &operator[](int i) {return *sets[i];} }; // TH: These methods are implemented in core\namesel.cpp. // This class is used by the edit mesh and edit patch modifiers. #endif