/*! \file IParticleChannelAcceleration.h \brief Channel-specific interface for ParticleChannelAcceleration Acceleration is stored in absolute world coordianates The acceleration is in units per tickČ The channel is a wrap around ParticleChannelPoint3 The acceleration values are set to zero (Point3::Origin) after each integration step. Therefore an operator that modifies the channel has to repeat the modification on every 'Proceed' call even if the value to be set is the same. */ /********************************************************************** *< CREATED BY: Oleg Bayborodin HISTORY: created 10-19-01 *> Copyright (c) 2001, All Rights Reserved. **********************************************************************/ #ifndef _IPARTICLECHANNELACCELERATION_H_ #define _IPARTICLECHANNELACCELERATION_H_ #include "IParticleChannelPoint3.h" // standard particle channel "Acceleration" // interface ID #define PARTICLECHANNELACCELERATIONR_INTERFACE Interface_ID(0x74f93b08, 0x1eb34500) #define PARTICLECHANNELACCELERATIONW_INTERFACE Interface_ID(0x74f93b08, 0x1eb34501) #define GetParticleChannelAccelerationRInterface(obj) ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELACCELERATIONR_INTERFACE)) #define GetParticleChannelAccelerationWInterface(obj) ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELACCELERATIONW_INTERFACE)) #endif // _IPARTICLECHANNELACCELERATION_H_