/* Collection.h - MAXScript Collection classes * * Copyright (c) John Wainwright, 1996 * * */ #ifndef _H_COLLECTION #define _H_COLLECTION class PathName; class Collection { public: # define is_collection(v) ((v)->_is_collection()) virtual Value* map_path(PathName* path, value_vf vfn_ptr, value_cf cfn_ptr, Value** arg_list, int count); virtual Value* find_first(BOOL (*test_fn)(INode* node, int level, void* arg), void* test_arg); virtual Value* get_path(PathName* path_name); }; class SelectionIterator { public: # define is_selection(v) ((v)->_is_selection()) virtual int next() { return -1; } virtual BOOL more() { return FALSE; } virtual void rewind() { } virtual BOOL selected(int index) { return FALSE; } }; #endif