#ifndef _MDrawProcedureBase #define _MDrawProcedureBase // //- // ========================================================================== // Copyright (C) Alias Systems Corp., and/or its licensors ("Alias"). // All rights reserved. These coded instructions, statements, computer // programs, and/or related material (collectively, the "Material") // contain unpublished information proprietary to Alias, which is // protected by Canadian and US federal copyright law and by international // treaties. This Material may not be disclosed to third parties, or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL, // INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. // IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT, // INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE // ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL. // ========================================================================== //+ // // CLASS: MDrawProcedureBase // // ***************************************************************************** // // CLASS DESCRIPTION (MDrawProcedureBase) // // This class provides an interface through which a plugin can implement a class to provide // custom hardware drawing effects. // // The derived class needs to be registered with using // Please refer to documentation of <> for more details. // // Each procedure has a user defined string name and can be enabled or disabled. // There is also a logical "call location" which defines when within a rendering loop that // the draw procedure will be called. Name, enabling and call location must be defined. // // Additionally, the procedure can define a desired sequence number. All draw procedures // are sorted by sequence number. Procedures with lower sequence number will be // invoked first. The number 0 is the lowest supported sequence number and is the default. // When more than one procedure has a sequence number, the order of registration // will determine the invocation order. // // All derived classes must over the execute() method. This is the method that // will be called by the hardware renderer to which the procedure is attached. // The call will only be made if the procedure is enabled. // // ***************************************************************************** #if defined __cplusplus #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 // INCLUDED HEADER FILES // INCLUDES #include // CLASS DECLARATION (MDrawProcedureBase) /// Base user draw procedure class class OPENMAYARENDER_EXPORT MDrawProcedureBase { public: // constructor /// MDrawProcedureBase(const MString &name); // destructor /// virtual ~MDrawProcedureBase(); // Method called to perform drawing effect. Derived classes must implement this. /// virtual bool execute() = 0; // Set the procedure to be enabled or not. /// void setEnabled(bool value); // Returns if the procedure is enabled. /// bool enabled() const ; // Set the name of the procedure /// void setName( const MString &name ); // Get the name of the procedure /// const MString &name() const; protected : // Protected default constructor MDrawProcedureBase(); // Name of the procedure MString fName; // Enable / disable toggle bool fEnabled; private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDrawProcedureBase */