#ifndef _MFnLayeredShader #define _MFnLayeredShader // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFnLayeredShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnLayeredShader) // // MFnLayeredShader facilitates creation and manipulation of dependency graph // nodes representing layered shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnDependencyNode; class MFltVector; class MColor; // ***************************************************************************** // CLASS DECLARATION (MFnLayeredShader) /// Manage Layered shaders /** Facilitate the creation and manipulation of Layered shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnLayeredShader : public MFnDependencyNode { declareMFn( MFnLayeredShader, MFnDependencyNode ); public: /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// short compositingFlag( MStatus * ReturnStatus = NULL ) const; /// MStatus setCompositingFlag( const short & cflag ); /// MColor color( unsigned lIndex = 0, MStatus * ReturnStatus = NULL ) const; /// MStatus setColor( const MColor & col, unsigned lIndex = 0 ); /// MColor transparency( unsigned lIndex = 0, MStatus * ReturnStatus = NULL ) const; /// MStatus setTransparency( const MColor & transp, unsigned lIndex = 0 ); /// MColor glowColor( unsigned lIndex = 0, MStatus * ReturnStatus = NULL ) const; /// MStatus setGlowColor( const MColor & glow_color, unsigned lIndex = 0 ); /// MColor hardwareColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setHardwareColor( const MColor & hardware_color ); /// MColor hardwareShader( MStatus * ReturnStatus = NULL ) const; /// MStatus setHardwareShader( const MColor& hardware_shader ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnLayeredShader */