#ifndef _MFnRotateManip #define _MFnRotateManip // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFnRotateManip // // ***************************************************************************** // // CLASS DESCRIPTION (MFnRotateManip) // // This class provides access to the built-in Maya rotate manipulator. The // manipulator consists of three constrained-axis rotation rings, a view rotation // ring, as well as an invisible trackball that allows the user to rotate in // arbitrary directions on the sphere. // // The manipulator provides data to the plugin through the rotation manipVal. // The rotation value is a vector consisting of x, y, and z rotations. // Rotations are measured from the initial rotation (usually <0,0,0>) of the // manipulator. // // The manipulator can be configured either to display with an object (which // must be a DAG node) or to display at an arbitrary point using the // rotationCenter manipVal. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MFnRotateManip) /// RotateManip function set (OpenMayaUI) /** MFnRotateManip is the function set for the Maya arcball rotation manipulator. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MFnRotateManip : public MFnManip3D { declareDagMFn(MFnRotateManip, MFnManip3D); public: /// enum RotateMode { /// Object Space (default) kObjectSpace = 0, /// World Space kWorldSpace, /// Gimbal kGimbal }; /// MObject create(MStatus *ReturnStatus = NULL); /// MObject create(const MString &manipName, const MString &rotationName, MStatus *ReturnStatus = NULL); /// MStatus connectToRotationPlug(const MPlug &rotationPlug); /// MStatus connectToRotationCenterPlug(const MPlug &rotationCenterPlug); /// MStatus setInitialRotation(const MEulerRotation& rotation); /// MStatus displayWithNode(const MObject& node); /// MStatus setRotateMode(RotateMode mode); /// RotateMode rotateMode() const; /// MStatus setSnapMode(bool snapEnabled); /// bool isSnapModeOn() const; /// MStatus setSnapIncrement(double snapInc); /// double snapIncrement() const; /// unsigned rotationIndex(MStatus *ReturnStatus = NULL) const; /// unsigned rotationCenterIndex(MStatus *ReturnStatus = NULL) const; protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnRotateManip */