#ifndef _MHWShaderSwatchGenerator #define _MHWShaderSwatchGenerator // //- // ========================================================================== // Copyright (C) Alias Systems Corp., and/or its licensors ("Alias"). // All rights reserved. These coded instructions, statements, computer // programs, and/or related material (collectively, the "Material") // contain unpublished information proprietary to Alias, which is // protected by Canadian and US federal copyright law and by international // treaties. This Material may not be disclosed to third parties, or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL, // INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. // IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT, // INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE // ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL. // ========================================================================== //+ // // CLASS: MHWShaderSwatchGenerator // // ***************************************************************************** // // CLASS DESCRIPTION (MHWShaderSwatchGenerator) // // This MHWShaderSwatchGenerator is derived from MSwatchRenderBase // which provides an interface for a plugin shader to provide a custom rendered // image which can be used as a swatch which is displayed in hypershade and // the Attribute Editor. // // ***************************************************************************** #if defined __cplusplus #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 // INCLUDED HEADER FILES #include #include #include // CLASS DECLARATION (MHWShaderSwatchGenerator) /// Hardware shader swatch generator utility class /** Hardware shader swatch generator utility class */ class OPENMAYAUI_EXPORT MHWShaderSwatchGenerator : public MSwatchRenderBase { public: /// MHWShaderSwatchGenerator( MObject obj, MObject renderObj, int res ) : MSwatchRenderBase( obj, renderObj, res ) { } /// static MSwatchRenderBase* createObj(MObject obj, MObject renderObj, int res); /// static const MString& initialize(); /// static void getSwatchBackgroundColor(float& r, float& g, float& b, float& a); /// virtual bool doIteration( void ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MHWShaderSwatchGenerator */