#ifndef _MPxFluidEmitterNode #define _MPxFluidEmitterNode // //- // ========================================================================== // Copyright (C) Alias Systems Corp., and/or its licensors ("Alias"). // All rights reserved. These coded instructions, statements, computer // programs, and/or related material (collectively, the "Material") // contain unpublished information proprietary to Alias, which is // protected by Canadian and US federal copyright law and by international // treaties. This Material may not be disclosed to third parties, or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL, // INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. // IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT, // INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE // ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL. // ========================================================================== //+ // // CLASS: MPxFluidEmitterNode // // ***************************************************************************** // // CLASS DESCRIPTION (MPxFluidEmitterNode) // // MPxFluidEmitterNode allows the creation and manipulation of dependency graph // nodes representing emitters. This is the top level of a hierarchy of // emitter node function sets. It permits manipulation of the attributes // common to all types of emitters. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include <maya/MStatus.h> #include <maya/MObject.h> #include <maya/MPxNode.h> #include <maya/MPxEmitterNode.h> #include <maya/MPointArray.h> #include <maya/MVectorArray.h> #include <maya/MDoubleArray.h> #include <maya/MFnFluid.h> #include <maya/MColor.h> // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MPxFluidEmitterNode) /// Base class for user defined particle emitters (OpenMayaFX) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAFX_EXPORT MPxFluidEmitterNode : public MPxEmitterNode { public: /// MPxFluidEmitterNode(); /// virtual ~MPxFluidEmitterNode(); /// virtual MPxNode::Type type() const; /// virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock); /// virtual MStatus fluidEmitter( MFnFluid& fluid, const MMatrix& worldMatrix, int plugIndex ); /// density emission rate attribute static MObject mFluidDensityEmission; /// heat emission rate attribute static MObject mFluidHeatEmission; /// fuel emission rate attribute static MObject mFluidFuelEmission; /// color emission toggle attribute static MObject mEmitFluidColor; /// emission color attribute static MObject mFluidColor; /// emission red color channel attribute static MObject mFluidColorR; /// emission green color channel attribute static MObject mFluidColorG; /// emission blue color channel attribute static MObject mFluidColorB; /// emission dropoff attribute static MObject mFluidDropoff; /// emission turbulence attribute static MObject mTurbulence; /// emission jitter attribute static MObject mFluidJitter; /// emission function attribute static MObject mEmissionFunction; /// double fluidDensityEmission( MDataBlock& block ); /// double fluidHeatEmission( MDataBlock& block ); /// double fluidFuelEmission( MDataBlock& block ); /// bool fluidEmitColor( MDataBlock& block ); /// MColor fluidColor( MDataBlock& block ); /// double fluidDropoff( MDataBlock& block ); /// double turbulence( MDataBlock& block ); /// bool fluidJitter( MDataBlock& block ); protected: // No protected members private: // No private members static void initialSetup(); static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 //**************************************************************************** #endif /* __cplusplus */ #endif /* _MPxFluidEmitterNode */