#ifndef _MSwatchRenderBase #define _MSwatchRenderBase // //- // ========================================================================== // Copyright (C) Alias Systems Corp., and/or its licensors ("Alias"). // All rights reserved. These coded instructions, statements, computer // programs, and/or related material (collectively, the "Material") // contain unpublished information proprietary to Alias, which is // protected by Canadian and US federal copyright law and by international // treaties. This Material may not be disclosed to third parties, or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL, // INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. // IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT, // INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE // ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL. // ========================================================================== //+ // // CLASS: MSwatchRenderBase // // **************************************************************************** // // CLASS DESCRIPTION (MSwatchRenderBase) // // **************************************************************************** #if defined __cplusplus #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 // INCLUDED HEADER FILES #include // DECLARATIONS class MObject ; /// Swatch Render Base class /** A class providing an interface through which a plugin can implement a class to provide custom rendered images for swatches which are displayed in hypershade and the Attribute Editor. By deriving from this class and implementing the doIteration function, swatches for nodes (having the required classification) can be custom rendered by the plugin. The derived class needs to be registered with Maya using the interface provided by MSwatchRenderRegister. Please refer to documentation of MSwatchRenderRegister for more details. To indicate that swatch for a certain node type will be generated by the plugin the classfication string of the node needs to contain the following string : "swatch/" The swatch generator name string should match the name used to register the swatch generator class. */ class OPENMAYARENDER_EXPORT MSwatchRenderBase { public: /// constructor MSwatchRenderBase(MObject obj, MObject renderObj, int res); /// destructor virtual ~MSwatchRenderBase(); /// Method called to do swatch image generation, derived classes /// needs to implement this. virtual bool doIteration() ; /// returns the node for which the swatch is required to be generated MObject swatchNode() const ; /// returns the node used to compute the swatch MObject node() const ; /// returns the expected resolution of the swatch image int resolution() const ; /// returns the swatch image MImage& image() ; // this has to be a reference otherwise the internal image gets deleted ! protected : // node for which the swatch is required MObject fObjToSwatch ; MObject fObjToRender ; // object in which the swatch image should be stored MImage fImage ; // resolution at which the swatch image is to be generated int fRes ; private: // No private members }; inline MObject MSwatchRenderBase::swatchNode() const { return fObjToSwatch ; } inline MObject MSwatchRenderBase::node() const { return fObjToRender ; } inline int MSwatchRenderBase::resolution() const { return fRes ; } inline MImage& MSwatchRenderBase::image() { return fImage ; } #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // **************************************************************************** #endif /* __cplusplus */ #endif /* _MSwatchRenderBase */