EXPORTS glAccum=_glAccum@8 glActiveTextureARB=_glActiveTextureARB@4 glAllocateVertexBufferEXT=_glAllocateVertexBufferEXT@12 glAlphaFunc=_glAlphaFunc@8 glAreTexturesResident=_glAreTexturesResident@12 glArrayElement=_glArrayElement@4 glAvailableVertexBufferEXT=_glAvailableVertexBufferEXT@0 glBegin=_glBegin@4 glBindTexture=_glBindTexture@8 glBitmap=_glBitmap@28 glBlendFunc=_glBlendFunc@8 glCallList=_glCallList@4 glCallLists=_glCallLists@12 glClear=_glClear@4 glClearAccum=_glClearAccum@16 glClearColor=_glClearColor@16 glClearDepth=_glClearDepth@8 glClearIndex=_glClearIndex@4 glClearStencil=_glClearStencil@4 glClientActiveTextureARB=_glClientActiveTextureARB@4 glClipPlane=_glClipPlane@8 glColor3b=_glColor3b@12 glColor3bv=_glColor3bv@4 glColor3d=_glColor3d@24 glColor3dv=_glColor3dv@4 glColor3f=_glColor3f@12 glColor3fv=_glColor3fv@4 glColor3i=_glColor3i@12 glColor3iv=_glColor3iv@4 glColor3s=_glColor3s@12 glColor3sv=_glColor3sv@4 glColor3ub=_glColor3ub@12 glColor3ubv=_glColor3ubv@4 glColor3ui=_glColor3ui@12 glColor3uiv=_glColor3uiv@4 glColor3us=_glColor3us@12 glColor3usv=_glColor3usv@4 glColor4b=_glColor4b@16 glColor4bv=_glColor4bv@4 glColor4d=_glColor4d@32 glColor4dv=_glColor4dv@4 glColor4f=_glColor4f@16 glColor4fv=_glColor4fv@4 glColor4i=_glColor4i@16 glColor4iv=_glColor4iv@4 glColor4s=_glColor4s@16 glColor4sv=_glColor4sv@4 glColor4ub=_glColor4ub@16 glColor4ubv=_glColor4ubv@4 glColor4ui=_glColor4ui@16 glColor4uiv=_glColor4uiv@4 glColor4us=_glColor4us@16 glColor4usv=_glColor4usv@4 glColorMask=_glColorMask@16 glColorMaterial=_glColorMaterial@8 glColorPointer=_glColorPointer@16 glColorTableEXT=_glColorTableEXT@24 glCopyPixels=_glCopyPixels@20 glCopyTexImage1D=_glCopyTexImage1D@28 glCopyTexImage2D=_glCopyTexImage2D@32 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 glCullFace=_glCullFace@4 glDeleteLists=_glDeleteLists@8 glDeleteTextures=_glDeleteTextures@8 glDepthFunc=_glDepthFunc@4 glDepthMask=_glDepthMask@4 glDepthRange=_glDepthRange@16 glDisable=_glDisable@4 glDisableClientState=_glDisableClientState@4 glDrawArrays=_glDrawArrays@12 glDrawBuffer=_glDrawBuffer@4 glDrawElements=_glDrawElements@16 glDrawPixels=_glDrawPixels@20 glEdgeFlag=_glEdgeFlag@4 glEdgeFlagPointer=_glEdgeFlagPointer@8 glEdgeFlagv=_glEdgeFlagv@4 glEnable=_glEnable@4 glEnableClientState=_glEnableClientState@4 glEnd=_glEnd@0 glEndList=_glEndList@0 glEvalCoord1d=_glEvalCoord1d@8 glEvalCoord1dv=_glEvalCoord1dv@4 glEvalCoord1f=_glEvalCoord1f@4 glEvalCoord1fv=_glEvalCoord1fv@4 glEvalCoord2d=_glEvalCoord2d@16 glEvalCoord2dv=_glEvalCoord2dv@4 glEvalCoord2f=_glEvalCoord2f@8 glEvalCoord2fv=_glEvalCoord2fv@4 glEvalMesh1=_glEvalMesh1@12 glEvalMesh2=_glEvalMesh2@20 glEvalPoint1=_glEvalPoint1@4 glEvalPoint2=_glEvalPoint2@8 glFeedbackBuffer=_glFeedbackBuffer@12 glFillVertexBufferEXT=_glFillVertexBufferEXT@12 glFinish=_glFinish@0 glFlush=_glFlush@0 glFogCoordPointerEXT=_glFogCoordPointerEXT@12 glFogCoordfEXT=_glFogCoordfEXT@4 glFogf=_glFogf@8 glFogfv=_glFogfv@8 glFogi=_glFogi@8 glFogiv=_glFogiv@8 glFreeVertexBufferEXT=_glFreeVertexBufferEXT@4 glFrontFace=_glFrontFace@4 glFrustum=_glFrustum@48 glGenLists=_glGenLists@4 glGenTextures=_glGenTextures@8 glGetBooleanv=_glGetBooleanv@8 glGetClipPlane=_glGetClipPlane@8 glGetDoublev=_glGetDoublev@8 glGetError=_glGetError@0 glGetFloatv=_glGetFloatv@8 glGetIntegerv=_glGetIntegerv@8 glGetLightfv=_glGetLightfv@12 glGetLightiv=_glGetLightiv@12 glGetMapdv=_glGetMapdv@12 glGetMapfv=_glGetMapfv@12 glGetMapiv=_glGetMapiv@12 glGetMaterialfv=_glGetMaterialfv@12 glGetMaterialiv=_glGetMaterialiv@12 glGetPixelMapfv=_glGetPixelMapfv@8 glGetPixelMapuiv=_glGetPixelMapuiv@8 glGetPixelMapusv=_glGetPixelMapusv@8 glGetPointerv=_glGetPointerv@8 glGetPolygonStipple=_glGetPolygonStipple@4 glGetString=_glGetString@4 glGetTexEnvfv=_glGetTexEnvfv@12 glGetTexEnviv=_glGetTexEnviv@12 glGetTexGendv=_glGetTexGendv@12 glGetTexGenfv=_glGetTexGenfv@12 glGetTexGeniv=_glGetTexGeniv@12 glGetTexImage=_glGetTexImage@20 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 glGetTexParameterfv=_glGetTexParameterfv@12 glGetTexParameteriv=_glGetTexParameteriv@12 glHint=_glHint@8 glIndexMask=_glIndexMask@4 glIndexPointer=_glIndexPointer@12 glIndexd=_glIndexd@8 glIndexdv=_glIndexdv@4 glIndexf=_glIndexf@4 glIndexfv=_glIndexfv@4 glIndexi=_glIndexi@4 glIndexiv=_glIndexiv@4 glIndexs=_glIndexs@4 glIndexsv=_glIndexsv@4 glIndexub=_glIndexub@4 glIndexubv=_glIndexubv@4 glInitNames=_glInitNames@0 glInterleavedArrays=_glInterleavedArrays@12 glIsEnabled=_glIsEnabled@4 glIsList=_glIsList@4 glIsTexture=_glIsTexture@4 glLightModelf=_glLightModelf@8 glLightModelfv=_glLightModelfv@8 glLightModeli=_glLightModeli@8 glLightModeliv=_glLightModeliv@8 glLightf=_glLightf@12 glLightfv=_glLightfv@12 glLighti=_glLighti@12 glLightiv=_glLightiv@12 glLineStipple=_glLineStipple@8 glLineWidth=_glLineWidth@4 glListBase=_glListBase@4 glLoadIdentity=_glLoadIdentity@0 glLoadMatrixd=_glLoadMatrixd@4 glLoadMatrixf=_glLoadMatrixf@4 glLoadName=_glLoadName@4 glLockArraysEXT=_glLockArraysEXT@8 glLockVertexBufferEXT=_glLockVertexBufferEXT@8 glLogicOp=_glLogicOp@4 glMap1d=_glMap1d@32 glMap1f=_glMap1f@24 glMap2d=_glMap2d@56 glMap2f=_glMap2f@40 glMapGrid1d=_glMapGrid1d@20 glMapGrid1f=_glMapGrid1f@12 glMapGrid2d=_glMapGrid2d@40 glMapGrid2f=_glMapGrid2f@24 glMaterialf=_glMaterialf@12 glMaterialfv=_glMaterialfv@12 glMateriali=_glMateriali@12 glMaterialiv=_glMaterialiv@12 glMatrixMode=_glMatrixMode@4 glMultMatrixd=_glMultMatrixd@4 glMultMatrixf=_glMultMatrixf@4 glMultiTexCoord2fARB=_glMultiTexCoord2fARB@12 glMultiTexCoord2fvARB=_glMultiTexCoord2fvARB@8 glNewList=_glNewList@8 glNormal3b=_glNormal3b@12 glNormal3bv=_glNormal3bv@4 glNormal3d=_glNormal3d@24 glNormal3dv=_glNormal3dv@4 glNormal3f=_glNormal3f@12 glNormal3fv=_glNormal3fv@4 glNormal3i=_glNormal3i@12 glNormal3iv=_glNormal3iv@4 glNormal3s=_glNormal3s@12 glNormal3sv=_glNormal3sv@4 glNormalPointer=_glNormalPointer@12 glOffsetVertexBufferEXT=_glOffsetVertexBufferEXT@8 glOrtho=_glOrtho@48 glPassThrough=_glPassThrough@4 glPixelMapfv=_glPixelMapfv@12 glPixelMapuiv=_glPixelMapuiv@12 glPixelMapusv=_glPixelMapusv@12 glPixelStoref=_glPixelStoref@8 glPixelStorei=_glPixelStorei@8 glPixelTransferf=_glPixelTransferf@8 glPixelTransferi=_glPixelTransferi@8 glPixelZoom=_glPixelZoom@8 glPointSize=_glPointSize@4 glPolygonMode=_glPolygonMode@8 glPolygonOffset=_glPolygonOffset@8 glPolygonStipple=_glPolygonStipple@4 glPopAttrib=_glPopAttrib@0 glPopClientAttrib=_glPopClientAttrib@0 glPopMatrix=_glPopMatrix@0 glPopName=_glPopName@0 glPrioritizeTextures=_glPrioritizeTextures@12 glPushAttrib=_glPushAttrib@4 glPushClientAttrib=_glPushClientAttrib@4 glPushMatrix=_glPushMatrix@0 glPushName=_glPushName@4 glRasterPos2d=_glRasterPos2d@16 glRasterPos2dv=_glRasterPos2dv@4 glRasterPos2f=_glRasterPos2f@8 glRasterPos2fv=_glRasterPos2fv@4 glRasterPos2i=_glRasterPos2i@8 glRasterPos2iv=_glRasterPos2iv@4 glRasterPos2s=_glRasterPos2s@8 glRasterPos2sv=_glRasterPos2sv@4 glRasterPos3d=_glRasterPos3d@24 glRasterPos3dv=_glRasterPos3dv@4 glRasterPos3f=_glRasterPos3f@12 glRasterPos3fv=_glRasterPos3fv@4 glRasterPos3i=_glRasterPos3i@12 glRasterPos3iv=_glRasterPos3iv@4 glRasterPos3s=_glRasterPos3s@12 glRasterPos3sv=_glRasterPos3sv@4 glRasterPos4d=_glRasterPos4d@32 glRasterPos4dv=_glRasterPos4dv@4 glRasterPos4f=_glRasterPos4f@16 glRasterPos4fv=_glRasterPos4fv@4 glRasterPos4i=_glRasterPos4i@16 glRasterPos4iv=_glRasterPos4iv@4 glRasterPos4s=_glRasterPos4s@16 glRasterPos4sv=_glRasterPos4sv@4 glReadBuffer=_glReadBuffer@4 glReadPixels=_glReadPixels@28 glRectd=_glRectd@32 glRectdv=_glRectdv@8 glRectf=_glRectf@16 glRectfv=_glRectfv@8 glRecti=_glRecti@16 glRectiv=_glRectiv@8 glRects=_glRects@16 glRectsv=_glRectsv@8 glRenderMode=_glRenderMode@4 glRotated=_glRotated@32 glRotatef=_glRotatef@16 glScaled=_glScaled@24 glScalef=_glScalef@12 glScissor=_glScissor@16 glSelectBuffer=_glSelectBuffer@8 glSetVertexBufferEXT=_glSetVertexBufferEXT@4 glShadeModel=_glShadeModel@4 glStencilFunc=_glStencilFunc@12 glStencilMask=_glStencilMask@4 glStencilOp=_glStencilOp@12 glTexCoord1d=_glTexCoord1d@8 glTexCoord1dv=_glTexCoord1dv@4 glTexCoord1f=_glTexCoord1f@4 glTexCoord1fv=_glTexCoord1fv@4 glTexCoord1i=_glTexCoord1i@4 glTexCoord1iv=_glTexCoord1iv@4 glTexCoord1s=_glTexCoord1s@4 glTexCoord1sv=_glTexCoord1sv@4 glTexCoord2d=_glTexCoord2d@16 glTexCoord2dv=_glTexCoord2dv@4 glTexCoord2f=_glTexCoord2f@8 glTexCoord2fv=_glTexCoord2fv@4 glTexCoord2i=_glTexCoord2i@8 glTexCoord2iv=_glTexCoord2iv@4 glTexCoord2s=_glTexCoord2s@8 glTexCoord2sv=_glTexCoord2sv@4 glTexCoord3d=_glTexCoord3d@24 glTexCoord3dv=_glTexCoord3dv@4 glTexCoord3f=_glTexCoord3f@12 glTexCoord3fv=_glTexCoord3fv@4 glTexCoord3i=_glTexCoord3i@12 glTexCoord3iv=_glTexCoord3iv@4 glTexCoord3s=_glTexCoord3s@12 glTexCoord3sv=_glTexCoord3sv@4 glTexCoord4d=_glTexCoord4d@32 glTexCoord4dv=_glTexCoord4dv@4 glTexCoord4f=_glTexCoord4f@16 glTexCoord4fv=_glTexCoord4fv@4 glTexCoord4i=_glTexCoord4i@16 glTexCoord4iv=_glTexCoord4iv@4 glTexCoord4s=_glTexCoord4s@16 glTexCoord4sv=_glTexCoord4sv@4 glTexCoordPointer=_glTexCoordPointer@16 glTexEnvf=_glTexEnvf@12 glTexEnvfv=_glTexEnvfv@12 glTexEnvi=_glTexEnvi@12 glTexEnviv=_glTexEnviv@12 glTexGend=_glTexGend@16 glTexGendv=_glTexGendv@12 glTexGenf=_glTexGenf@12 glTexGenfv=_glTexGenfv@12 glTexGeni=_glTexGeni@12 glTexGeniv=_glTexGeniv@12 glTexImage1D=_glTexImage1D@32 glTexImage2D=_glTexImage2D@36 glTexParameterf=_glTexParameterf@12 glTexParameterfv=_glTexParameterfv@12 glTexParameteri=_glTexParameteri@12 glTexParameteriv=_glTexParameteriv@12 glTexSubImage1D=_glTexSubImage1D@28 glTexSubImage2D=_glTexSubImage2D@36 glTranslated=_glTranslated@24 glTranslatef=_glTranslatef@12 glUnlockArraysEXT=_glUnlockArraysEXT@0 glUnlockVertexBufferEXT=_glUnlockVertexBufferEXT@4 glVertex2d=_glVertex2d@16 glVertex2dv=_glVertex2dv@4 glVertex2f=_glVertex2f@8 glVertex2fv=_glVertex2fv@4 glVertex2i=_glVertex2i@8 glVertex2iv=_glVertex2iv@4 glVertex2s=_glVertex2s@8 glVertex2sv=_glVertex2sv@4 glVertex3d=_glVertex3d@24 glVertex3dv=_glVertex3dv@4 glVertex3f=_glVertex3f@12 glVertex3fv=_glVertex3fv@4 glVertex3i=_glVertex3i@12 glVertex3iv=_glVertex3iv@4 glVertex3s=_glVertex3s@12 glVertex3sv=_glVertex3sv@4 glVertex4d=_glVertex4d@32 glVertex4dv=_glVertex4dv@4 glVertex4f=_glVertex4f@16 glVertex4fv=_glVertex4fv@4 glVertex4i=_glVertex4i@16 glVertex4iv=_glVertex4iv@4 glVertex4s=_glVertex4s@16 glVertex4sv=_glVertex4sv@4 glVertexPointer=_glVertexPointer@16 glViewport=_glViewport@16 wd3dCopyContext=_wd3dCopyContext@12 wd3dCreateContext=_wd3dCreateContext@4 wd3dCreateLayerContext=_wd3dCreateLayerContext@8 wd3dDeleteContext=_wd3dDeleteContext@4 wd3dDescribeLayerPlane=_wd3dDescribeLayerPlane@20 wd3dGetCurrentContext=_wd3dGetCurrentContext@0 wd3dGetCurrentDC=_wd3dGetCurrentDC@0 wd3dGetLayerPaletteEntries=_wd3dGetLayerPaletteEntries@20 wd3dGetProcAddress=_wd3dGetProcAddress@4 wd3dMakeCurrent=_wd3dMakeCurrent@8 wd3dRealizeLayerPalette=_wd3dRealizeLayerPalette@12 wd3dSetLayerPaletteEntries=_wd3dSetLayerPaletteEntries@20 wd3dShareLists=_wd3dShareLists@8 wd3dSwapLayerBuffers=_wd3dSwapLayerBuffers@8 wd3dUseFontBitmapsA=_wd3dUseFontBitmapsA@16 wd3dUseFontBitmapsW=_wd3dUseFontBitmapsW@0 wd3dUseFontOutlinesA=_wd3dUseFontOutlinesA@32 wd3dUseFontOutlinesW=_wd3dUseFontOutlinesW@0 wglChoosePixelFormat=_wglChoosePixelFormat@8 wglDescribePixelFormat=_wglDescribePixelFormat@16 wglGetDefaultProcAddress=_wglGetDefaultProcAddress@0 wglGetPixelFormat=_wglGetPixelFormat@4 wglSetPixelFormat=_wglSetPixelFormat@12 wglSwapBuffers=_wglSwapBuffers@4