O=.obj # there is no "exe" for x86 UNIX, but the makefiles need some extension so use this for now. EXT.EXE=$(BUILD_SUFFIX).bin EXT.LIB=$(BUILD_SUFFIX).a PRE.LIBRARY.LIB=../lib/$(DIR.OBJ)/ PRE.ENGINE.LIB=../engine/$(DIR.OBJ)/ # we won't be needing any DLLs, but just leave the def'n in place. EXT.DLL=$(BUILD_SUFFIX).dll EXT.DLE=$(BUILD_SUFFIX).dle EXT.DEP=.d MKDIR=mkdir -p $(@:/=) RM=rm -f RMDIR=rm -rf CP=cp LN=cp # these compiler names can be overridden on conf.GCC2.LINUX.mk and # conf.GCC3.LINUX.mk. These two files allow you to build the same source # tree with two different compilers without introducing conflicts. COMPILER.c =gcc COMPILER.cc =g++ COMPILER.asm =nasm LINK =ar LINK.cc =ld # Noteworthy compiler options: # -DUSE_FILE_REDIRECT: enable fileio redirection to home directory. The # exact location is ~/.PREF_DIR_ROOT/PREF_DIR_GAME_NAME. These are set in # platformX86UNIX.h. You can disable redirection at run time with the # -nohomedir command line paramater. Files will then be stored in the game # directory, like the windows version. # -MD: generate .d dependency makefiles. These are necessary if you want # to cleanly do partial builds. # -w: disable all warnings # -fno-exceptions is safe to use (if your code doesn't use exceptions), # but it is disabled by default # -fno-check-new is not tested CFLAGS.GENERAL = -DUSE_FILE_REDIRECT -I/usr/X11R6/include/ -MD -march=i586 \ `freetype-config --cflags` -mcpu=i686 -ffast-math -pipe #-w -fno-exceptions -fno-check-new CFLAGS.RELEASE = -O2 -finline-functions -fomit-frame-pointer CFLAGS.DEBUG = -g -DTORQUE_DEBUG # -DTORQUE_DISABLE_MEMORY_MANAGER CFLAGS.DEBUGFAST = -O -g -finline-functions ASMFLAGS = -f elf -dLINUX LFLAGS.GENERAL = LFLAGS.RELEASE = LFLAGS.DEBUG = # the included vorbis libs are used by default. You # can use your own libs if you want, just comment out the following # variable and uncomment the one after it. Note, the executable will not # automatically use the sdk ogg/vorbis libraries because they are not in the # system path. This means that if you don't have vorbis installed, you will # get runtime errors from the executable unless you use the "runtorque.sh" # script to start it. LINK.LIBS.VORBIS = -L=../lib/xiph/linux -logg -lvorbis -ltheora # the following uses the system libraries #LINK.LIBS.VORBIS = -logg -lvorbis # GLU must be statically linked, otherwise torque will crash. # JMQNOTE: aside from gluProject/unProject, GLU doesn't work. # calling a GLU function that calls a GL function will cause a # crash. let me know if you have a fix :) LINK.LIBS.GENERAL = $(LINK.LIBS.VORBIS) -Wl,-static -Wl,-lGLU -Wl,-dy -L/usr/X11R6/lib -lSDL -lpthread -ldl # -lefence LINK.LIBS.TOOLS = $(LINK.LIBS.VORBIS) -Wl,-static -Wl,-lGLU -Wl,-dy -L/usr/X11R6/lib -lSDL -lpthread -ldl # -lefence # -lefence is useful for finding memory corruption problems LINK.LIBS.SERVER = $(LINK.LIBS.VORBIS) -lpthread -lSDL -L/usr/X11R6/lib LINK.LIBS.RELEASE = -lXft LINK.LIBS.DEBUG = -lXft PATH.H.SYS =