//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifdef _MSC_VER #pragma warning(disable : 4786) #endif #include "maxSceneEnum.h" #include "maxAppNode.h" #pragma pack(push,8) #include #include #pragma pack(pop) namespace DTS { class PrivateMaxEnum : public ITreeEnumProc { MaxSceneEnum * mMaxSceneEnum; public: PrivateMaxEnum(MaxSceneEnum * sceneEnum) { mMaxSceneEnum = sceneEnum; } S32 callback( INode * node ) { return mMaxSceneEnum->callback(node); } void enumScene(IScene * scene ) { scene->EnumTree(this); } }; MaxSceneEnum::MaxSceneEnum(IScene * theScene) { mTheScene = theScene; } MaxSceneEnum::~MaxSceneEnum() { } S32 MaxSceneEnum::callback(INode * node) { MaxAppNode * maxAppNode = new MaxAppNode(node); if (!processNode(maxAppNode)) delete maxAppNode; return TREE_CONTINUE; } void MaxSceneEnum::enumScene() { PrivateMaxEnum pme(this); pme.enumScene(mTheScene); } }; // namespace DTS