//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifdef _MSC_VER #pragma warning(disable : 4786) #endif #include "mayaSceneEnum.h" #include "mayaAppNode.h" #include #include namespace DTS { void MayaSceneEnum::enumScene() { MItDag dagIt(MItDag::kBreadthFirst); for (dagIt.next(); !dagIt.isDone(); dagIt.next()) { MDagPath path; if (dagIt.getPath (path) != MS::kSuccess) continue; if (path.hasFn(MFn::kMesh) && !path.hasFn(MFn::kTransform)) // don't want meshes... continue; MayaAppNode * mayaNode = new MayaAppNode(path); if (!processNode(mayaNode)) delete mayaNode; // could prune here (i.e., not explore depth) but might find // bounds in tree so go ahead and plum the depths of the dag } } }; // namespace DTS