# Microsoft Developer Studio Project File - Name="glu2d3d" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=glu2d3d - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "glu2d3d.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "glu2d3d.mak" CFG="glu2d3d - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "glu2d3d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "glu2d3d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "glu2d3d - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../lib/out.VC6.RELEASE" # PROP Intermediate_Dir "../lib/out.VC6.RELEASE/opengl2d3d" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU2D3D_EXPORTS" /YX /FD /c # ADD CPP /nologo /GR /O2 /I "..\lib\directx8" /I "..\lib" /YX /FD /c /Tp # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib /nologo /dll /machine:I386 /out:"../example/glu2d3d.dll" /libpath:"..\lib\out.VC6.RELEASE" /libpath:"..\lib\directx8" !ELSEIF "$(CFG)" == "glu2d3d - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "glu2d3d___Win32_Debug" # PROP BASE Intermediate_Dir "glu2d3d___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../lib/out.VC6.DEBUG" # PROP Intermediate_Dir "../lib/out.VC6.DEBUG/opengl2d3d" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU2D3D_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /Gm /GR /ZI /Od /I "..\lib\directx8" /I "..\lib" /D "TORQUE_DEBUG" /YX /FD /GZ /c /Tp # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib /nologo /dll /debug /machine:I386 /out:"../example/glu2d3d_DEBUG.dll" /pdbtype:sept /libpath:"..\lib\out.VC6.DEBUG" /libpath:"..\lib\directx8" !ENDIF # Begin Target # Name "glu2d3d - Win32 Release" # Name "glu2d3d - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\lib\opengl2d3d\GLU2D3D.cc # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\lib\opengl2d3d\gllist.h # End Source File # Begin Source File SOURCE=..\lib\opengl2d3d\GLU2D3D.h # End Source File # Begin Source File SOURCE=..\lib\opengl2d3d\OpenGL2D3D.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\lib\opengl2d3d\glu2d3d.def # End Source File # End Group # End Target # End Project