tge/engine/collision/polytope.h
2025-02-17 23:17:30 -06:00

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2.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _POLYTOPE_H_
#define _POLYTOPE_H_
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
//----------------------------------------------------------------------------
class SimObject;
//----------------------------------------------------------------------------
class Polytope
{
// Convex Polyhedron
public:
struct Vertex {
Point3F point;
/// Temp BSP clip info
S32 side;
};
struct Edge {
S32 vertex[2];
S32 face[2];
S32 next;
};
struct Face {
PlaneF plane;
S32 original;
/// Temp BSP clip info
S32 vertex;
};
struct Volume
{
S32 edgeList;
S32 material;
SimObject* object;
};
struct StackElement
{
S32 edgeList;
const BSPNode *node;
};
struct Collision {
SimObject* object;
S32 material;
PlaneF plane;
Point3F point;
F32 distance;
Collision()
{
object = NULL;
distance = 0.0;
}
};
typedef Vector<Edge> EdgeList;
typedef Vector<Face> FaceList;
typedef Vector<Vertex> VertexList;
typedef Vector<Volume> VolumeList;
typedef Vector<StackElement> VolumeStack;
//
S32 sideCount;
EdgeList mEdgeList;
FaceList mFaceList;
VertexList mVertexList;
VolumeList mVolumeList;
private:
bool intersect(const PlaneF& plane,const Point3F& sp,const Point3F& ep);
public:
//
Polytope();
void buildBox(const MatrixF& transform,const Box3F& box);
void intersect(SimObject*, const BSPNode* node);
inline bool didIntersect() { return mVolumeList.size() > 1; }
void extrudeFace(int fi,const VectorF& vec,Polytope* out);
bool findCollision(const VectorF& vec,Polytope::Collision *best);
void render();
};
#endif