tge/engine/console/consoleLogger.h
2025-02-17 23:17:30 -06:00

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3.2 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/simBase.h"
#include "console/console.h"
#include "core/fileStream.h"
#ifndef _CONSOLE_LOGGER_H_
#define _CONSOLE_LOGGER_H_
/// A class designed to be used as a console consumer and log
/// the data it receives to a file.
class ConsoleLogger : public SimObject
{
typedef SimObject Parent;
private:
bool mLogging; ///< True if it is currently consuming and logging
FileStream mStream; ///< File stream this object writes to
static bool smInitialized; ///< This is for use with the default constructor
bool mAppend; ///< If false, it will clear the file before logging to it.
StringTableEntry mFilename; ///< The file name to log to.
/// List of active ConsoleLoggers to send log messages to
static Vector<ConsoleLogger *> mActiveLoggers;
/// The log function called by the consumer callback
/// @param consoleLine Line of text to log
void log( const char *consoleLine );
/// Utility function, sets up the object (for script interface) returns true if successful
bool init();
public:
// @name Public console variables
/// @{
ConsoleLogEntry::Level mLevel; ///< The level of log messages to log
/// @}
DECLARE_CONOBJECT( ConsoleLogger );
static void initPersistFields();
/// Console constructor
///
/// @code
/// // Example script constructor usage.
/// %obj = new ConsoleLogger( objName, logFileName, [append = false] );
/// @endcode
bool processArguments( S32 argc, const char **argv );
/// Default constructor, make sure to initalize
ConsoleLogger();
/// Constructor
/// @param fileName File name to log to
/// @param append If false, it will clear the file, then start logging, else it will append
ConsoleLogger( const char *fileName, bool append = false );
/// Destructor
~ConsoleLogger();
/// Attach to the console and begin logging
///
/// Returns true if the action is successful
bool attach();
/// Detach from the console and stop logging
///
/// Returns true if the action is successful
bool detach();
/// Sets the level of console messages to log.
///
/// @param level Log level. Only items of the specified level or
/// lower are logged.
/// @see ConsoleLogEntry::Level
void setLogLevel( ConsoleLogEntry::Level level );
/// Returns the level of console messages to log
ConsoleLogEntry::Level getLogLevel() const;
/// The callback for the console consumer
///
/// @note This is a global callback, not executed per-instance.
/// @see Con::addConsumer
static void logCallback( ConsoleLogEntry::Level level, const char *consoleLine );
};
#endif