96 lines
2.0 KiB
C++
Executable File
96 lines
2.0 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _SIMDICTIONARY_H_
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#define _SIMDICTIONARY_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _STRINGTABLE_H_
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#include "core/stringTable.h"
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#endif
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#ifndef _PLATFORMMUTEX_H_
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#include "platform/platformMutex.h"
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#endif
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class SimObject;
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//----------------------------------------------------------------------------
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/// Map of names to SimObjects
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///
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/// Provides fast lookup for name->object and
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/// for fast removal of an object given object*
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class SimNameDictionary
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{
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enum
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{
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DefaultTableSize = 29
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};
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SimObject **hashTable; // hash the pointers of the names...
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S32 hashTableSize;
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S32 hashEntryCount;
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void *mutex;
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public:
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void insert(SimObject* obj);
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void remove(SimObject* obj);
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SimObject* find(StringTableEntry name);
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SimNameDictionary();
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~SimNameDictionary();
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};
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class SimManagerNameDictionary
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{
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enum
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{
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DefaultTableSize = 29
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};
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SimObject **hashTable; // hash the pointers of the names...
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S32 hashTableSize;
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S32 hashEntryCount;
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void *mutex;
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public:
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void insert(SimObject* obj);
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void remove(SimObject* obj);
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SimObject* find(StringTableEntry name);
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SimManagerNameDictionary();
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~SimManagerNameDictionary();
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};
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//----------------------------------------------------------------------------
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/// Map of ID's to SimObjects.
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///
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/// Provides fast lookup for ID->object and
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/// for fast removal of an object given object*
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class SimIdDictionary
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{
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enum
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{
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DefaultTableSize = 4096,
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TableBitMask = 4095
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};
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SimObject *table[DefaultTableSize];
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void *mutex;
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public:
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void insert(SimObject* obj);
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void remove(SimObject* obj);
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SimObject* find(S32 id);
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SimIdDictionary();
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~SimIdDictionary();
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};
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#endif //_SIMDICTIONARY_H_
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