tge/engine/console/telnetConsole.cc
2025-02-17 23:17:30 -06:00

275 lines
8.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platform/event.h"
#include "console/telnetConsole.h"
#include "platform/gameInterface.h"
TelnetConsole *TelConsole = NULL;
void TelnetConsole::create()
{
TelConsole = new TelnetConsole;
}
void TelnetConsole::destroy()
{
delete TelConsole;
TelConsole = NULL;
}
ConsoleFunction( telnetSetParameters, void, 4, 5, "(int port, string consolePass, string listenPass)"
"Initialize and open the telnet console.\n\n"
"@param port Port to listen on for console connections (0 will shut down listening).\n"
"@param consolePass Password for read/write access to console.\n"
"@param listenPass Password for read access to console."
"@param remoteEcho [optional] Enable echoing back to the client, off by default.")
{
if (TelConsole)
{
bool remoteEcho = false;
if( argc == 5 )
remoteEcho = dAtob( argv[4] );
TelConsole->setTelnetParameters(dAtoi(argv[1]), argv[2], argv[3], remoteEcho);
}
}
static void telnetCallback(ConsoleLogEntry::Level level, const char *consoleLine)
{
level;
if (TelConsole)
TelConsole->processConsoleLine(consoleLine);
}
TelnetConsole::TelnetConsole()
{
Con::addConsumer(telnetCallback);
mAcceptSocket = InvalidSocket;
mAcceptPort = -1;
mClientList = NULL;
mRemoteEchoEnabled = false;
}
TelnetConsole::~TelnetConsole()
{
Con::removeConsumer(telnetCallback);
if(mAcceptSocket != InvalidSocket)
Net::closeSocket(mAcceptSocket);
TelnetClient *walk = mClientList, *temp;
while(walk)
{
temp = walk->nextClient;
if(walk->socket != InvalidSocket)
Net::closeSocket(walk->socket);
delete walk;
walk = temp;
}
}
void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, const char *listenPassword, bool remoteEcho)
{
if(port == mAcceptPort)
return;
mRemoteEchoEnabled = remoteEcho;
if(mAcceptSocket != InvalidSocket)
{
Net::closeSocket(mAcceptSocket);
mAcceptSocket = InvalidSocket;
}
mAcceptPort = port;
if(mAcceptPort != -1 && mAcceptPort != 0)
{
mAcceptSocket = Net::openSocket();
Net::bind(mAcceptSocket, mAcceptPort);
Net::listen(mAcceptSocket, 4);
Net::setBlocking(mAcceptSocket, false);
}
dStrncpy(mTelnetPassword, telnetPassword, PasswordMaxLength);
dStrncpy(mListenPassword, listenPassword, PasswordMaxLength);
}
void TelnetConsole::processConsoleLine(const char *consoleLine)
{
if (mClientList==NULL) return; // just escape early. don't even do another step...
// ok, spew this line out to all our subscribers...
S32 len = dStrlen(consoleLine)+1;
for(TelnetClient *walk = mClientList; walk; walk = walk->nextClient)
{
if(walk->state == FullAccessConnected || walk->state == ReadOnlyConnected)
{
Net::send(walk->socket, (const unsigned char*)consoleLine, len);
Net::send(walk->socket, (const unsigned char*)"\r\n", 2);
}
}
}
void TelnetConsole::process()
{
NetAddress address;
if(mAcceptSocket != InvalidSocket)
{
// ok, see if we have any new connections:
NetSocket newConnection;
newConnection = Net::accept(mAcceptSocket, &address);
if(newConnection != InvalidSocket)
{
Con::printf ("Telnet connection from %i.%i.%i.%i",
address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
TelnetClient *cl = new TelnetClient;
cl->socket = newConnection;
cl->curPos = 0;
cl->state = PasswordTryOne;
Net::setBlocking(newConnection, false);
char *connectMessage = "Torque Telnet Remote Console\r\n\r\nEnter Password:";
Net::send(cl->socket, (const unsigned char*)connectMessage, dStrlen(connectMessage)+1);
cl->nextClient = mClientList;
mClientList = cl;
}
}
char recvBuf[256];
char reply[1024];
// see if we have any input to process...
for(TelnetClient *client = mClientList; client; client = client->nextClient)
{
S32 numBytes;
Net::Error err = Net::recv(client->socket, (unsigned char*)recvBuf, sizeof(recvBuf), &numBytes);
if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)
{
Net::closeSocket(client->socket);
client->socket = InvalidSocket;
continue;
}
S32 replyPos = 0;
for(S32 i = 0; i < numBytes;i++)
{
if(recvBuf[i] == '\r')
continue;
// execute the current command
if(recvBuf[i] == '\n')
{
reply[replyPos++] = '\r';
reply[replyPos++] = '\n';
client->curLine[client->curPos] = 0;
client->curPos = 0;
if(client->state == FullAccessConnected)
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
dStrcpy(mPostEvent.data, client->curLine);
mPostEvent.size = ConsoleEventHeaderSize + dStrlen(client->curLine) + 1;
Game->postEvent(mPostEvent);
// note - send prompt next
const char *prompt = Con::getVariable("Con::Prompt");
Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
}
else if(client->state == ReadOnlyConnected)
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
}
else
{
client->state++;
if(!dStrncmp(client->curLine, mTelnetPassword, PasswordMaxLength))
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
// send prompt
const char *prompt = Con::getVariable("Con::Prompt");
Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
client->state = FullAccessConnected;
}
else if(!dStrncmp(client->curLine, mListenPassword, PasswordMaxLength))
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
// send prompt
const char *listenConnected = "Connected.\r\n";
Net::send(client->socket, (const unsigned char*)listenConnected, dStrlen(listenConnected));
client->state = ReadOnlyConnected;
}
else
{
const char *sendStr;
if(client->state == DisconnectThisDude)
sendStr = "Too many tries... cya.";
else
sendStr = "Nope... try agian.\r\nEnter Password:";
Net::send(client->socket, (const unsigned char*)sendStr, dStrlen(sendStr));
if(client->state == DisconnectThisDude)
{
Net::closeSocket(client->socket);
client->socket = InvalidSocket;
}
}
}
}
else if(recvBuf[i] == '\b')
{
// pull the old backspace manuever...
if(client->curPos > 0)
{
client->curPos--;
if(client->state == FullAccessConnected)
{
reply[replyPos++] = '\b';
reply[replyPos++] = ' ';
reply[replyPos++] = '\b';
}
}
}
else if(client->curPos < Con::MaxLineLength-1)
{
client->curLine[client->curPos++] = recvBuf[i];
// don't echo password chars...
if(client->state == FullAccessConnected)
reply[replyPos++] = recvBuf[i];
}
}
// Echo the character back to the user, unless the remote echo
// is disabled (by default)
if(replyPos && mRemoteEchoEnabled)
Net::send(client->socket, (const unsigned char*)reply, replyPos);
}
TelnetClient ** walk = &mClientList;
TelnetClient *cl;
while((cl = *walk) != NULL)
{
if(cl->socket == InvalidSocket)
{
*walk = cl->nextClient;
delete cl;
}
else
walk = &cl->nextClient;
}
}