tge/engine/core/bitRender.h
2025-02-17 23:17:30 -06:00

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C
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _BITRENDER_H_
#define _BITRENDER_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
/// Functions for rendering to 1bpp bitmaps.
///
/// Used primarily for fast shadow rendering.
struct BitRender
{
/// Render a triangle to a bitmap of 1-bit per pixel and size dim X dim.
static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits);
/// Render a number of triangle strips to 1-bit per pixel bmp of size dim by dim.
static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
/// Render a number of triangles to 1-bit per pixel bmp of size dim by dim.
static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
/// @name Render Bits
/// These are used to convert a 1bpp bitmap to an 8bpp bitmap.
///
/// @see Shadow::endRenderToBitmap
/// @{
/// Render bits to the bitmap.
static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim);
/// Render bits to the bitmap, with gaussian pass.
static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim);
/// @}
};
#endif // _BIT_RENDER_H_