tge/engine/core/bitVector.h
2025-02-17 23:17:30 -06:00

170 lines
3.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _BITVECTOR_H_
#define _BITVECTOR_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
/// Manage a vector of bits of arbitrary size.
class BitVector
{
U8* mBits;
U32 mByteSize;
U32 mSize;
static U32 calcByteSize(const U32 numBits);
public:
BitVector();
BitVector(const U32 _size);
~BitVector();
/// @name Size Management
/// @{
void setSize(const U32 _size);
U32 getSize() const;
U32 getByteSize() const;
U32 getAllocatedByteSize() const { return mByteSize; }
const U8* getBits() const { return mBits; }
U8* getNCBits() { return mBits; }
/// @}
bool copy(const BitVector& from);
/// @name Mutators
/// Note that bits are specified by index, unlike BitSet32.
/// @{
/// Clear all the bits.
void clear();
/// Set all the bits.
void set();
/// Set the specified bit.
void set(U32 bit);
/// Clear the specified bit.
void clear(U32 bit);
/// Test that the specified bit is set.
bool test(U32 bit) const;
/// @}
};
inline BitVector::BitVector()
{
mBits = NULL;
mByteSize = 0;
mSize = 0;
}
inline BitVector::BitVector(const U32 _size)
{
mBits = NULL;
mByteSize = 0;
mSize = 0;
setSize(_size);
}
inline BitVector::~BitVector()
{
delete [] mBits;
mBits = NULL;
mByteSize = 0;
mSize = 0;
}
inline U32 BitVector::calcByteSize(const U32 numBits)
{
// Make sure that we are 32 bit aligned
//
return (((numBits + 0x7) >> 3) + 0x3) & ~0x3;
}
inline void BitVector::setSize(const U32 _size)
{
if (_size != 0) {
U32 newSize = calcByteSize(_size);
if (mByteSize < newSize) {
delete [] mBits;
mBits = new U8[newSize];
mByteSize = newSize;
}
} else {
delete [] mBits;
mBits = NULL;
mByteSize = 0;
}
mSize = _size;
}
inline U32 BitVector::getSize() const
{
return mSize;
}
inline U32 BitVector::getByteSize() const
{
return calcByteSize(mSize);
}
inline void BitVector::clear()
{
if (mSize != 0)
dMemset(mBits, 0x00, calcByteSize(mSize));
}
inline bool BitVector::copy(const BitVector& from)
{
U32 sourceSize = from.getSize();
if (sourceSize) {
setSize(sourceSize);
dMemcpy(mBits, from.getBits(), getByteSize());
return true;
}
return false;
}
inline void BitVector::set()
{
if (mSize != 0)
dMemset(mBits, 0xFF, calcByteSize(mSize));
}
inline void BitVector::set(U32 bit)
{
AssertFatal(bit < mSize, "Error, out of range bit");
mBits[bit >> 3] |= U8(1 << (bit & 0x7));
}
inline void BitVector::clear(U32 bit)
{
AssertFatal(bit < mSize, "Error, out of range bit");
mBits[bit >> 3] &= U8(~(1 << (bit & 0x7)));
}
inline bool BitVector::test(U32 bit) const
{
AssertFatal(bit < mSize, "Error, out of range bit");
return (mBits[bit >> 3] & U8(1 << (bit & 0x7))) != 0;
}
#endif //_BITVECTOR_H_