205 lines
5.0 KiB
C++
Executable File
205 lines
5.0 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "core/stringTable.h"
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_StringTable *StringTable = NULL;
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const U32 _StringTable::csm_stInitSize = 29;
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//---------------------------------------------------------------
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//
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// StringTable functions
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//
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//---------------------------------------------------------------
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namespace {
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bool sgInitTable = true;
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U8 sgHashTable[256];
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void initTolowerTable()
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{
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for (U32 i = 0; i < 256; i++) {
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U8 c = dTolower(i);
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sgHashTable[i] = c * c;
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}
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sgInitTable = false;
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}
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} // namespace {}
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U32 _StringTable::hashString(const char* str)
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{
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if (sgInitTable)
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initTolowerTable();
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U32 ret = 0;
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char c;
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while((c = *str++) != 0) {
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ret <<= 1;
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ret ^= sgHashTable[c];
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}
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return ret;
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}
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U32 _StringTable::hashStringn(const char* str, S32 len)
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{
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if (sgInitTable)
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initTolowerTable();
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U32 ret = 0;
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char c;
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while((c = *str++) != 0 && len--) {
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ret <<= 1;
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ret ^= sgHashTable[c];
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}
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return ret;
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}
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//--------------------------------------
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_StringTable::_StringTable()
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{
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buckets = (Node **) dMalloc(csm_stInitSize * sizeof(Node *));
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for(U32 i = 0; i < csm_stInitSize; i++) {
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buckets[i] = 0;
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}
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numBuckets = csm_stInitSize;
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itemCount = 0;
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}
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//--------------------------------------
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_StringTable::~_StringTable()
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{
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dFree(buckets);
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}
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//--------------------------------------
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void _StringTable::create()
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{
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AssertFatal(StringTable == NULL, "StringTable::create: StringTable already exists.");
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StringTable = new _StringTable;
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}
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//--------------------------------------
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void _StringTable::destroy()
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{
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AssertFatal(StringTable != NULL, "StringTable::destroy: StringTable does not exist.");
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delete StringTable;
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StringTable = NULL;
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}
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//--------------------------------------
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StringTableEntry _StringTable::insert(const char* val, const bool caseSens)
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{
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Node **walk, *temp;
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U32 key = hashString(val);
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walk = &buckets[key % numBuckets];
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while((temp = *walk) != NULL) {
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if(caseSens && !dStrcmp(temp->val, val))
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return temp->val;
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else if(!caseSens && !dStricmp(temp->val, val))
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return temp->val;
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walk = &(temp->next);
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}
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char *ret = 0;
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if(!*walk) {
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*walk = (Node *) mempool.alloc(sizeof(Node));
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(*walk)->next = 0;
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(*walk)->val = (char *) mempool.alloc(dStrlen(val) + 1);
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dStrcpy((*walk)->val, val);
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ret = (*walk)->val;
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itemCount ++;
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}
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if(itemCount > 2 * numBuckets) {
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resize(4 * numBuckets - 1);
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}
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return ret;
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}
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//--------------------------------------
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StringTableEntry _StringTable::insertn(const char* src, S32 len, const bool caseSens)
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{
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char val[256];
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AssertFatal(len < 255, "Invalid string to insertn");
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dStrncpy(val, src, len);
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val[len] = 0;
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return insert(val, caseSens);
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}
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//--------------------------------------
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StringTableEntry _StringTable::lookup(const char* val, const bool caseSens)
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{
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Node **walk, *temp;
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U32 key = hashString(val);
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walk = &buckets[key % numBuckets];
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while((temp = *walk) != NULL) {
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if(caseSens && !dStrcmp(temp->val, val))
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return temp->val;
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else if(!caseSens && !dStricmp(temp->val, val))
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return temp->val;
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walk = &(temp->next);
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}
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return NULL;
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}
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//--------------------------------------
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StringTableEntry _StringTable::lookupn(const char* val, S32 len, const bool caseSens)
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{
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Node **walk, *temp;
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U32 key = hashStringn(val, len);
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walk = &buckets[key % numBuckets];
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while((temp = *walk) != NULL) {
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if(caseSens && !dStrncmp(temp->val, val, len) && temp->val[len] == 0)
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return temp->val;
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else if(!caseSens && !dStrnicmp(temp->val, val, len) && temp->val[len] == 0)
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return temp->val;
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walk = &(temp->next);
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}
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return NULL;
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}
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//--------------------------------------
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void _StringTable::resize(const U32 newSize)
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{
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Node *head = NULL, *walk, *temp;
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U32 i;
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// reverse individual bucket lists
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// we do this because new strings are added at the end of bucket
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// lists so that case sens strings are always after their
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// corresponding case insens strings
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for(i = 0; i < numBuckets; i++) {
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walk = buckets[i];
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while(walk)
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{
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temp = walk->next;
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walk->next = head;
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head = walk;
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walk = temp;
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}
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}
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buckets = (Node **) dRealloc(buckets, newSize * sizeof(Node));
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for(i = 0; i < newSize; i++) {
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buckets[i] = 0;
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}
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numBuckets = newSize;
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walk = head;
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while(walk) {
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U32 key;
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Node *temp = walk;
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walk = walk->next;
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key = hashString(temp->val);
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temp->next = buckets[key % newSize];
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buckets[key % newSize] = temp;
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}
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}
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