41 lines
931 B
C++
Executable File
41 lines
931 B
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _GAMETSCTRL_H_
|
|
#define _GAMETSCTRL_H_
|
|
|
|
#ifndef _DGL_H_
|
|
#include "dgl/dgl.h"
|
|
#endif
|
|
#ifndef _GAME_H_
|
|
#include "game/game.h"
|
|
#endif
|
|
#ifndef _GUITSCONTROL_H_
|
|
#include "gui/core/guiTSControl.h"
|
|
#endif
|
|
|
|
class ProjectileData;
|
|
class GameBase;
|
|
|
|
//----------------------------------------------------------------------------
|
|
class GameTSCtrl : public GuiTSCtrl
|
|
{
|
|
private:
|
|
typedef GuiTSCtrl Parent;
|
|
|
|
public:
|
|
GameTSCtrl();
|
|
|
|
bool processCameraQuery(CameraQuery *query);
|
|
void renderWorld(const RectI &updateRect);
|
|
|
|
void onMouseMove(const GuiEvent &evt);
|
|
void onRender(Point2I offset, const RectI &updateRect);
|
|
|
|
DECLARE_CONOBJECT(GameTSCtrl);
|
|
};
|
|
|
|
#endif
|