164 lines
4.1 KiB
C++
Executable File
164 lines
4.1 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _MISSIONMARKER_H_
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#define _MISSIONMARKER_H_
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#ifndef _BITSTREAM_H_
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#include "core/bitStream.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _SHAPEBASE_H_
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#include "game/shapeBase.h"
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#endif
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#ifndef _MATHIO_H_
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#include "math/mathIO.h"
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#endif
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#ifndef _SPHERE_H_
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#include "game/sphere.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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class MissionMarkerData : public ShapeBaseData
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{
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private:
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typedef ShapeBaseData Parent;
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public:
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DECLARE_CONOBJECT(MissionMarkerData);
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};
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//------------------------------------------------------------------------------
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// Class: MissionMarker
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//------------------------------------------------------------------------------
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class MissionMarker : public ShapeBase
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{
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private:
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typedef ShapeBase Parent;
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protected:
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enum MaskBits {
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PositionMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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MissionMarkerData * mDataBlock;
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bool mAddedToScene;
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public:
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MissionMarker();
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// GameBase
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bool onNewDataBlock(GameBaseData *dptr);
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// SceneObject
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void setTransform(const MatrixF &mat);
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// SimObject
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bool onAdd();
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void onRemove();
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void onEditorEnable();
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void onEditorDisable();
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void inspectPostApply();
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// NetObject
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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DECLARE_CONOBJECT(MissionMarker);
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static void initPersistFields();
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};
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//------------------------------------------------------------------------------
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// Class: WayPoint
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//------------------------------------------------------------------------------
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class WayPoint;
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class WayPointTeam
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{
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public:
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WayPointTeam();
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S32 mTeamId;
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WayPoint * mWayPoint;
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};
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DefineConsoleType( TypeWayPointTeam )
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class WayPoint : public MissionMarker
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{
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private:
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typedef MissionMarker Parent;
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public:
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enum WayPointMasks {
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UpdateNameMask = Parent::NextFreeMask,
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UpdateTeamMask = Parent::NextFreeMask << 1,
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UpdateHiddenMask = Parent::NextFreeMask << 2,
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NextFreeMask = Parent::NextFreeMask << 3
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};
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WayPoint();
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// ShapeBase: only ever added to scene if in the editor
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void setHidden(bool hidden);
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// SimObject
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bool onAdd();
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void inspectPostApply();
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// NetObject
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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// field data
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StringTableEntry mName;
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WayPointTeam mTeam;
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static void initPersistFields();
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DECLARE_CONOBJECT(WayPoint);
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};
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//------------------------------------------------------------------------------
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// Class: SpawnSphere
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//------------------------------------------------------------------------------
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class SpawnSphere : public MissionMarker
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{
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private:
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typedef MissionMarker Parent;
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static Sphere smSphere;
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public:
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SpawnSphere();
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// SimObject
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bool onAdd();
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void inspectPostApply();
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// NetObject
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enum SpawnSphereMasks {
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UpdateSphereMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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// field data
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F32 mRadius;
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F32 mSphereWeight;
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F32 mIndoorWeight;
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F32 mOutdoorWeight;
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static void initPersistFields();
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DECLARE_CONOBJECT(SpawnSphere);
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};
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#endif
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