tge/engine/game/sphere.h
2025-02-17 23:17:30 -06:00

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1.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _SPHERE_H_
#define _SPHERE_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
//------------------------------------------------------------------------------
// Class: Sphere
//------------------------------------------------------------------------------
// * ctor takes type of base polyhedron that is subdivided to create sphere
// * getMesh(...) will subdivide the current mesh to the desired level where
// (each level has 4 times the polys of the previous level)
class Sphere
{
public:
// regular polyhedra with triangle face polygons (num of faces)
enum {
Tetrahedron = 4,
Octahedron = 8,
Icosahedron = 20,
MaxLevel = 5
};
struct Triangle {
Triangle() {}
Triangle(Point3F a, Point3F b, Point3F c) {pnt[0] = a; pnt[1] = b; pnt[2] = c;}
Point3F pnt[3];
Point3F normal;
};
struct TriangleMesh {
U32 numPoly;
Triangle * poly;
};
Sphere(U32 baseType = Octahedron);
~Sphere();
const TriangleMesh * getMesh(U32 level = 0);
private:
TriangleMesh * createTetrahedron();
TriangleMesh * createOctahedron();
TriangleMesh * createIcosahedron();
Vector<TriangleMesh*> mDetails;
void calcNormals(TriangleMesh *);
TriangleMesh * subdivideMesh(TriangleMesh*);
};
#endif