75 lines
1.8 KiB
C++
Executable File
75 lines
1.8 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _STATICSHAPE_H_
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#define _STATICSHAPE_H_
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#ifndef _SHAPEBASE_H_
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#include "game/shapeBase.h"
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#endif
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//----------------------------------------------------------------------------
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struct StaticShapeData: public ShapeBaseData {
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typedef ShapeBaseData Parent;
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public:
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StaticShapeData();
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bool noIndividualDamage;
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S32 dynamicTypeField;
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bool isShielded;
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F32 energyPerDamagePoint;
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//
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DECLARE_CONOBJECT(StaticShapeData);
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static void initPersistFields();
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virtual void packData(BitStream* stream);
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virtual void unpackData(BitStream* stream);
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};
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//----------------------------------------------------------------------------
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class StaticShape: public ShapeBase
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{
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typedef ShapeBase Parent;
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StaticShapeData* mDataBlock;
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bool mPowered;
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void onUnmount(ShapeBase* obj,S32 node);
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protected:
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enum MaskBits {
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PositionMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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public:
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DECLARE_CONOBJECT(StaticShape);
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StaticShape();
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~StaticShape();
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bool onAdd();
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void onRemove();
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bool onNewDataBlock(GameBaseData* dptr);
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void processTick(const Move *move);
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void interpolateTick(F32 delta);
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void setTransform(const MatrixF &mat);
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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// power
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void setPowered(bool power) {mPowered = power;}
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bool isPowered() {return(mPowered);}
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};
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#endif
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