90 lines
2.7 KiB
C++
Executable File
90 lines
2.7 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "console/consoleTypes.h"
|
|
#include "console/console.h"
|
|
#include "dgl/dgl.h"
|
|
#include "gui/core/guiCanvas.h"
|
|
#include "gui/controls/guiConsoleEditCtrl.h"
|
|
#include "core/frameAllocator.h"
|
|
|
|
IMPLEMENT_CONOBJECT(GuiConsoleEditCtrl);
|
|
|
|
GuiConsoleEditCtrl::GuiConsoleEditCtrl()
|
|
{
|
|
mSinkAllKeyEvents = true;
|
|
mSiblingScroller = NULL;
|
|
mUseSiblingScroller = true;
|
|
}
|
|
|
|
void GuiConsoleEditCtrl::initPersistFields()
|
|
{
|
|
Parent::initPersistFields();
|
|
|
|
addGroup("Misc");
|
|
addField("useSiblingScroller", TypeBool, Offset(mUseSiblingScroller, GuiConsoleEditCtrl));
|
|
endGroup("Misc");
|
|
}
|
|
|
|
bool GuiConsoleEditCtrl::onKeyDown(const GuiEvent &event)
|
|
{
|
|
S32 stringLen = dStrlen(mText);
|
|
setUpdate();
|
|
|
|
if (event.keyCode == KEY_TAB)
|
|
{
|
|
if (event.modifier & SI_SHIFT)
|
|
{
|
|
// Do some skullduggery so that we're working against the mTextBuffer.
|
|
FrameTemp<UTF8> tmpBuff(mTextBuffer.length() * 3 + 1);
|
|
mTextBuffer.get(tmpBuff, mTextBuffer.length() * 3 + 1);
|
|
mCursorPos = Con::tabComplete(tmpBuff, mCursorPos, GuiTextCtrl::MAX_STRING_LENGTH, false);
|
|
mTextBuffer.set(tmpBuff);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
FrameTemp<UTF8> tmpBuff(GuiTextCtrl::MAX_STRING_LENGTH + 1);
|
|
mTextBuffer.get(tmpBuff, GuiTextCtrl::MAX_STRING_LENGTH + 1);
|
|
mCursorPos = Con::tabComplete(tmpBuff, mCursorPos, GuiTextCtrl::MAX_STRING_LENGTH, true);
|
|
mTextBuffer.set(tmpBuff);
|
|
return true;
|
|
}
|
|
}
|
|
else if ((event.keyCode == KEY_PAGE_UP) || (event.keyCode == KEY_PAGE_DOWN))
|
|
{
|
|
// See if there's some other widget that can scroll the console history.
|
|
if (mUseSiblingScroller)
|
|
{
|
|
if (mSiblingScroller)
|
|
{
|
|
return mSiblingScroller->onKeyDown(event);
|
|
}
|
|
else
|
|
{
|
|
// Let's see if we can find it...
|
|
SimGroup* pGroup = getGroup();
|
|
if (pGroup)
|
|
{
|
|
// Find the first scroll control in the same group as us.
|
|
for (SimSetIterator itr(pGroup); *itr; ++itr)
|
|
{
|
|
if (mSiblingScroller = dynamic_cast<GuiScrollCtrl*>(*itr))
|
|
{
|
|
return mSiblingScroller->onKeyDown(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
// No luck... so don't try, next time.
|
|
mUseSiblingScroller = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Parent::onKeyDown(event);
|
|
}
|
|
|