tge/engine/gui/editor/guiDebugger.h
2025-02-17 23:17:30 -06:00

83 lines
2.0 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUIDEBUGGER_H_
#define _GUIDEBUGGER_H_
#ifndef _GUIARRAYCTRL_H_
#include "gui/core/guiArrayCtrl.h"
#endif
class DbgFileView : public GuiArrayCtrl
{
private:
typedef GuiArrayCtrl Parent;
struct FileLine
{
bool breakPosition;
bool breakOnLine;
char *text;
};
Vector<FileLine> mFileView;
StringTableEntry mFileName;
void AdjustCellSize();
//used to display the program counter
StringTableEntry mPCFileName;
S32 mPCCurrentLine;
//vars used to highlight the selected line segment for copying
bool mbMouseDragging;
S32 mMouseDownChar;
S32 mBlockStart;
S32 mBlockEnd;
char mMouseOverVariable[256];
char mMouseOverValue[256];
S32 findMouseOverChar(const char *text, S32 stringPosition);
bool findMouseOverVariable();
S32 mMouseVarStart;
S32 mMouseVarEnd;
//find vars
char mFindString[256];
S32 mFindLineNumber;
public:
DbgFileView();
~DbgFileView();
DECLARE_CONOBJECT(DbgFileView);
bool onWake();
void clear();
void clearBreakPositions();
void setCurrentLine(S32 lineNumber, bool setCurrentLine);
const char *getCurrentLine(S32 &lineNumber);
bool openFile(const char *fileName);
void scrollToLine(S32 lineNumber);
void setBreakPointStatus(U32 lineNumber, bool value);
void setBreakPosition(U32 line);
void addLine(const char *text, U32 textLen);
bool findString(const char *text);
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onPreRender();
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
};
#endif //_GUI_DEBUGGER_H